Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Tuesday, July 1, 2025

The Summer Of Slug 2025

 

You will listen to this man's jaunty jingle and you will like it.

Howdy, Farmhands!

     The youtube algorithm is a fickle creature. It prioritizes hate clicks and clickbait to populate it's suggestions, choosing the worst of the worst content to promote while other, calmer content gets filtered to the bottom of it's reccomendations list. But sometimes, only sometimes, it chooses to present something magical to you. Three years ago, I was offered a video on a topic I'm actually interested in; the upcoming retirement of a specific color in the palette of LEGO bricks. What I thought I was about to watch was an angry rant detailing the bare minimum details about a corporate decision that would barely effect me and mine. What I found was a measured, talented voice that made me care as much as he did. What I found was R. R. Slugger.

    R. R. Slugger is a man of many talents. While his focus is always on the LEGO bricks he's discussing, it is immediately apparent that he has spent time on other artistic hobbies, as his videos are full of bespoke music tracks, high quality photography, and even extended stop motion animation. His scripts are clear and concise, belying a history with writing (possibly in academic circles?) and anyone who can and will spend time discussing the full legal name and serial number of any given LEGO piece in a set deserves a gold star for doing their research. This is a man who has learned and improved many talents over time, and chooses to use those strengths to improve the quality of his creative output. His videos are at once visually and audibly entertaining, while remaining downright educational for their content. I'm not exaggerating when I say that more hobby content on youtube should take a page from this guy's book. 

    Almost more important than his quality of video production, though, is his genuine joy when speaking about the subject matter he's chosen. Slugger loves LEGO. Slugger loves talking about LEGO. Slugger loves that he loves LEGO. He has no delusions that he's not a silly little man talking about a children's toy on the internet, but he seems to find genuine joy in his enjoyment. That joy is infectious. Listen to this duo of  youtubers, one seeing his channel for the first time, shift from amusement to genuine interest the longer they watch Slugger's video on a singular LEGO Mould from 2002. Neither of them have any skin in the game, but his sincerity and thorough discussion audibly convert them into believers within 10 minutes. Vintage LEGO collectors who keep up with the man can pinpoint moments in time where a video of his discussing a previously less than adored LEGO set leads to an uptick in sales of that set, to the point where his fans joke about collecting other unsung LEGO themes before he gets around to covering them, if only for the sake of their wallet.

    But just as Slugger has combined his background in photography and music into producing the best LEGO videos he can, he's also not afraid to branch out from LEGO. Alongside his main channel, which retains it's focus on bricks, he's also started a pair of sister channels, Slugscape and Sluggin' Around. The first takes his existing video formula and applies it to another of his loves, Heroscape, while the second is a catch all for video blogging about topics that don't apply to either of the previous two channels. For a main channel video, he composed a cover of a niche television show intro that never saw an official instrumental or sheet music release, which he then turned into a 10 minute discussion on music theory for his Sluggin' Around channel. 

    At this point in the blog, I'm sure you're wondering if I'm here simply to gush over this one youtuber who makes LEGO videos. And the answer is yes, but also no. Slugger's work is impressive, and anyone with even a passing fancy for LEGO bricks should give his stuff a shot, but on more broadly, I think Slugger is a shining example of something we're lacking in today's online spaces. This is a man who knows his creative strengths, and has applied them to the act of creation for the sole purpose of sharing something he genuinely loves with the world. Without irony, without exaggeration, and without cynicism, his videos present something he adores, thoroughly explains what he likes about it, and offers his audience a chance to fall in love with it too. His coverage of a product for sale by a corporate entity is never meant to convince you to buy, nor does he choose his topics for their profitability; he simply has an appreciation that he refuses to contain. That, above anything else, is admirable and something we all should aspire to. This blog is simply me putting my money where my mouth is. I love R.R. Slugger's work. I love his music, I love his videos, I love his LEGO builds, and I love his Joy. 

    At the time of posting, the 3rd Annual "Summer of Slug" event has begun; a two-month-long stretch where Slugger takes a break from his dayjob in education to focus solely on video production. To offset costs, he's opened his Patreon, which funds the event and also offers the perk of access to his behind the scenes discord server, which is poppin' all year round. Even if you are uninterested in monetarily supporting him this year, the Summer of Slug is the best time to start watching his videos, as the nichest of content and oddest of topics get covered during this time. Please check his work out, and tell him Farmer Gadda sent you.

     Until Next Time, 

            Farmer Gadda 

Friday, June 27, 2025

Does Setting Matter?

    

oh ok, post over then.

Howdy, Farmhands!

    For those of you who are fortunate enough to have avoided my ramblings on social media, may God continue to bless you and yours with sweet ignorance. Today's blogpost will have to temporarily expose you to TTRPG Discourse of the Bluesky variety, I'm afraid. I know, I know, you presumably choose to read blogs to avoid using such distasteful websites. There's still time to click off and go read something else. This preamble is mostly dragging out time for you to make your escape.

    Not terribly long ago, an individual made a series of Skeets (yes, we call them Skeets) about their experience bouncing off of some OSR products. Assuming you're not reading this in some far off future where said service has completely gone dark (which could be as soon as June, the way online services work in the year of our Lord, 2025) here's a link to said thread. This isn't a sub-post in the slightest, by the way, ACoupleOfDrakes is completely within their right to 1. Dislike a product, trend, or genre and 2. Skeet About It As They Will. The sentiment simply became a hot topic for all of five minutes among people term searching the phrase "OSR," and as such, many of us felt the need to post our Opinions. Naturally, I chimed in so I could feel like a special little boy for an hour. 

    To DRASTICALLY paraphrase ACoupleOfDrakes' words to quickly establish What my opinions are in reaction to, here's the key statements that caught my attention.

    One of the things that keeps me from becoming an OSR guy is how few of the worlds presented seem like a place I'd like to spend time exploring. There are notable exceptions....(source)

...I think the thing that makes me most interested in an OSR setting is its ratio of wonder to believability....(source)

...There are a lot of gonzo for the sake of gonzo settings that lose me because I can't imagine what you're supposed to /do/ there.... (source)

...Trying to put into words what divides the things that I like versus the things that I don't in the OSR space and only coming up with a Calvin and Hobbes meme about "OSR that's Maps" and "OSR that's Questions." (source)

1. No.

    I don't personally believe OSR as a genre needs a ton of cohesive settings, nor that picking out a pre-made setting guide is a necessary step in having an OSR-y experience. There's just something about a self-aware DIY elfgame that's charming all on it's own, y'know? You get your combat rules and your equipment lists and that's kind of all the System needs to do. Half the point of an Old School Game is coming up with your own bespoke fantasy land cobbled together from whatever interests you and your table.  You probably have an idea of Where you want to adventure anyway, and you'll purposefully pick modules and beasties that fit that vague impression you have in your mind. The turn to emergent settings being made during play that you see frequently these days (Questions instead of Maps) makes a lot of sense. 

    Sure, theres people wanting their Greyhawks and their Spelljammers and whatnot, but a large swathe of OSR systems are either compatible with those older works out the gate or stupid easy to convert.  Any setting with a travel system worth a damn is basically already an unofficial osr setting, as far as I'm concerned. Get Neverland by Andrew Kolb. I don't care that it's statted for 5e. You can do basic math conversions probably. Make everything a Bear.

2. But Actually, Yes.

    And I'm going to immediately go back on what I Just Said. Remember those charming, self-aware DIY elfgames? A large chunk of "The Setting" is found in what exactly the author puts in the basic rules and equipment lists. If a system features Swords and Spears, the implication inherent in the text is that your game will take place in a world where such weapons are reasonable to have around. Imagine one includes Laser Pistols and Bags of Doritos in the list of gear to buy at character creation - Suddenly, your gaming experience is distinct from most others. This comparison is a little exaggerated for effect, but you get what I mean, right? A system with simple access to Magic Spells implies a different world to one with none at all. The choice to include or exclude options is as much a world-building exercise as it is an editorial one. In this manner, there isn't a single OSR game out there that is truly without it's own Setting, even if the Author never names it. You can blur your eyes and come up with some Proper Nouns for Places that would have that shit in it. You're a smart cookie.


3. -Well, Now That I Think Of It, Only Maybe?

    What I think individuals are ACTUALLY looking for when they go shopping for the perfect setting is a sense of verisimilitude, a through-line of tone from which their idealized fantasy can be extrapolated. In a previous post, I discussed a series of Pamphlets by Seba G.M., which use a Tri-fold to succinctly offer guidelines and mechanics for running Forgotten Realms and Ravenloft using the Knave system. These are purposefully mere snippets of the full setting guides one can find for these worlds, but in their brevity, I still find the flavor I'm looking for to run a game within them. The mechanics they add or change are adjusted so as to create a feeling at the table, instead of just giving you a list of locations and names to memorize. I could look at one of the many grimdark fantasy settings released over the decades, only to find what I desire is closer to the free zine-size booklet version of Mork Borg. I could decide the exact reverse too! I don't need to invest in becoming a Greyhawk Scholar, but if my personal ideal of a Grimdark setting requires that deep an understanding, it might be to my taste.

    All of this is to say, I suppose, that one of my favorite elements of The OSR is the freedom to pick and choose what is necessary for Your Game. Not All games, not The game, just Your game.  

4. So, No. lol 

Until Next Time,

    - Farmer Gadda 

looking for a new OSR setting
ask exalted funeral if the setting is maps or questions
they laugh and say it's a good setting
buy the setting
it's maps

Friday, December 13, 2024

Sonic the Hedgehog - Where do we go from here?

 

Sonic the Hedgehog had a rough transition to Live Action. 

This Blog-post was written as a thank you for a generous monetary donation that arrived during a moment of need! 

 Thank you so much for your support, Mxfaery!

    I have been a Sonic fan for the majority of my life, and I have loved him in many, many forms. From the very beginning, the character has been interpreted and re-interpreted across basically every form of entertainment media. In the first few years of the original video game's release, he appeared in two concurrently airing animated children's shows, one which portrayed him as a Looney Tunes styled hooligan performing slapstick, and the other in a dark and gritty anti-authoritarian guerilla resistance, with body horror and death frequently featured. So it was no surprise to me to learn that the first Live-Action adaptation was going to be a buddy cop movie with a CG animal sidekick. A disappointment, sure, but not a surprise.

Wednesday, October 16, 2024

The Realms I Never Knew

 

"Elminster's Tale"- Sword Coast Adventurer's Guide

Howdy, Farmhands- 

    I almost didn't blog this at first, wanting the opinions and input of people more learned than me. After typing out the third paragraph into the group discord, though, I knew this would just save everyone's time. 

    In the same 24 hour period, I encountered two separate author's works of writing that aligned together in a way I can only describe as serendipitous. I want to walk you through my thoughts about them, as something deep and burning within me insists there is something of value to be learned or discussed, if only for my own personal growth as someone with TTRPG opinions.

    Firstly, a rabbit hole of blog links lead me to Dwiz' 2019 4-part series "The Differences in Mystara, Greyhawk, and Forgotten Realms". Though my personal history with Dungeons and Dragons didn't BEGIN until late in the same year this series was posted, I still feel a sense of regret that I missed out on it as it was being released. What's important for my current Thought is this: I've never really needed to engage with Mystara or Greyhawk as settings, outside of passing curiosity with D&D's wacky lore. Dwiz' summarization of them; where they shined and what elements needed to be emphasized to fulfill their fantastical conceits, finally gave me a moment to appreciate how "D&D" evolved as a set of fantasy worlds alongside it's mechanical changes. This post was ALSO where I finally understood what the Forgotten Realms as a setting was before it became the de-facto sandbox for every cool dnd concept ever, as Fifth edition expanded and stuffed more and more ideas into it's confines. Having begun my experience with the game in the latter half of 5E's life cycle meant I had only ever seen it as a generic fantasy-land, where all the greatest hits were played.

    The second work I found, "Knaves of the Realms" by Seba G. M., took the kindling provided by Dwiz and ignited it into a flame. This series of Tri-fold pamplets, a GM and Player facing duo for running Ben Milton's Knave in the Forgotten Realms setting, and "Knaves in the Mist", a similar supplement for GMs running Knave in Ravenloft, does something incredibly similar to Dwiz's blogposts, in a smaller, more gameable way. They begin with something of a mission statement, declaring which Four or Five key concepts the setting should enforce, and follow with tables and procedures to facilitate a game that makes use of those concepts; even if the system being used wasn't written with those settings in mind.

    And this just

    Fascinates me.

    But it also somewhat concerns me, on a personal level. I am on the record as having significantly negative opinions about Fifth edition D&D, D&D as a brand, and Wizards of the Coast as a company- but a good amount of my vitriol is aimed specifically at the "Just Homebrew It" mentality that has seen countless players become laser focused on only ever playing a game system that isn't designed to support the genres they would like it to. Sure, Knave is a considerably smaller and less mechanically complex system compared to 5e, but Knaves of the Realms rebalances the existing magic system wholly. Is there not an obvious contradiction between my loud and public distaste of a practice and my sudden appreciation of it here? If I were cheeky, I'd say No; but I genuinely don't know.

    The distillation of the themes and tone of a fantasy setting down to their basic elements, limiting choices or emulating and promoting the choices of entire other games intrigues me and by highlighting them in their respective works, both Dwiz and Seba manage to endear me to these settings where their official releases have failed to. And my mind races with the possibilities of similar works being made that distill other settings down for use with... Who knows? I've seen conversions of stats and items to allow Vaults of Vaarn to be played with Cairn; but nothing that explains to me why that should excite me. Starfinder is continually marketed to me as THE sci-fi ttrpg, but I don't understand it's lore anymore than I understand actual rocket science. Is there something in this concept that could go beyond specifically adapting these two official D&D settings into this specific OSR game system, something that promotes why these fantasy worlds became remembered so fondly outside the game they were created to sell?

    I have no fucking idea.

    Until next time,

        -Farmer Gadda

Tuesday, February 6, 2024

I made a blog.

 

You, probably, after reading how good my Thinks are.

Howdy, Farmhands.

    My name is Gadda. I'm a man who wears a bunch of different hats depending on the hour, but the roles you may or may not be familiar with are as follows: He/They, Vtuber, TTRPG Designer, Cake Decorator, Chicken Tender, Wife Guy. And this here is my blog, in which I intend to POAST about these things.

    I don't consider myself to be any sort of expert on any subject; frankly, I'm too frequently wrong to lie to myself about that. But I do have the unfortunate habit of regurgitating the things I Think I Know with the confidence of a man who's won awards for his opinions, which leads to people assuming I'm an expert. I would like to apologize in advance for that. 

    I'm still getting the hang of this platform, as well as learning the process of turning my shorter form thoughts and too-long ramblings into a more readable form. You can get updates via email somehow. Maybe get an RSS Feed and slap my url into it. (Google it, they're great actually.) And who knows, maybe some nugget of wisdom will be worth something to you.

Until Next Time,

            Farmer Gadda