Thursday, August 20, 2026

Omegamon, A Foreign Deity for Into The Oddish

 You can read this post and find links to my other works over on my static site!
 Farmhands pledging $1 or more over on patreon got to read this a week early!
 

Howdy, Farmhands! 

     This post is a parody of Deities and Demigods and it's later rewrite/reprint Legends and Lore, a resource for AD&D that statted up historically significant and/or religious figures for reference at the game table. I strongly considered simply paraphrasing it's DM guidance for running Gods as the only explanation for this post, but worried that the joke would be lost without an explanation. Then again, jokes requiring explanations aren't terribly funny. Alas, I am choosing to err on the side of clarity.

    Deities and Demigods' stated purpose was to provide guidance for using such figures in your games, with stats for those who wish to battle them and historical background for those who wish to have them present but untouchable. Whether or not this intent was successfully understood was dependant on the reader, and debate about godlike beings having stats at all has continued across time. In that spirit, I have statted this over powered being despite how it breaks the rules of Into The Oddish, allowing the Pokemon Master to perform the expected combat procedures even though every single move is a 1 hit kill for all but the strongest of player characters. You may choose to ignore said stats and remove the normal combat procedures entirely if your table is known to be foolhardy.

    Digimon and Pokemon both present worlds wherein the supernatural and mundane live in relative harmony, with one existing only through collaboration with the other. Digimon has questioned this relationship multiple times, and even attempted stories where Humans are completely removed from the picture (to questionable results), and the stated setting of Into The Oddish is a fantastic excuse to apply the same scrutiny to the Pokemon franchise. Not all tables will be interested in finding answers for Humanity's disappearance, or even really examining what it means that humans were once there and now are gone. For those who are intrigued by this premise and wish to dig deeper, this entry allows for a perspective from outside their world's confines to offer information, ask probing questions, and mourn what was lost.

Until Next Time,

    Farmer Gadda 

Thursday, August 13, 2026

Bibarel, A Giant Beaver for Into The Oddish

Art generously donated by HODAG, key artist of Vileplume Mountain and many other OSR works!
 
You can read this post and find links to my other works over on my static site!
 Farmhands pledging $1 or more over on patreon got to read this a week early!

BIBAREL, THE BEAVER POKEMON: These simple Pokemon are 3 feet long when fully grown (1 meter) and weigh 69.4 pounds. Fur coloration can vary, but dark brown is the most common. Like their cousins within their Egg Group, Bibarel will generally take to the water if danger comes their way. Their moody nature means they normally flee any attack, but will fight fiercely if cornered or if their Dam is in danger. They build great dams in order to create ponds in which to build their thick-walled mud and wood "lodges." Entire communities live in this single dwelling, and when the alarm is sounded (a tail slap in the water), all Bibarel rush to defend it and their young. They can be persuaded to build dams and other earthworks in exchange for Water Stones, Pokedollars, or gourmet Berries if there is water near the building site for them to work from. 

Bibarel
STR 13, DEX 11, WIL 8, HP 15, ARMOR 1.

Type: Normal/Water

Resistances: Fire, Water, Ice, Steel (Whatever That Is)

Vulnerabilities: Fighting, Grass, Electric

Immunities: Ghost
1d20 Move
1-7 Water Gun: Deals highest 1 of 2d4 Water-type damage to the target
8-12 Headbutt: Deals highest 1 of 2d8 Normal-type damage to the target. On a Critical Hit, the target flinches and misses their next turn
13-16 Yawn: Target rolls a WIL save at the start of their next turn. On a failure, they gain the Sleep status.
17-20 Bite: Deals highest 1 of 2d6 Normal-type damage to the targer. If rolling multiple damage dice and any damage dice match, the target flinches and misses their next turn

Cold Tolerant: Bibarel fur repels water and is also a fantastic material for heat retention. - Pokemon Legends Arceus (2022)

Hold Breath: Bibarel can hold its breath for a number of rounds equal to STR before it risks drowning.

Natural Lumberjack: It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors. - Pokemon HeartGold/Pokemon SoulSilver (2009)

Skills

  • It makes its nest by damming streams with bark and mud. It is known as an industrious worker. - Pokemon Diamond (2006) 
  • A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby. - Pokemon Black/White (2010)
  • While its movements out of water are sluggish, it can swim as fast as any Feebas. - Pokemon Pearl (2006)

Carrying Capacity: A light load for a Bibarel is up to 1 Slot; a medium load, 7 Slots; and a heavy load, 13 Slots. 

Training: Although intelligent enough, Bibarel remain unaware and require training before they can act as a Ride Pokemon. To be trained, a Bibarel must have a friendly attitude toward the trainer (this can be achieved through a successful WIL save). Training a Bibarel requires six weeks of work and a saddle. A Bibarel can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a DEX save.

Climate/Terrain: Lakes, Rivers, Swamps/Marsh 
Organization: Solitary or Lodge (4-40)
Treasure/Possessions: 1-5: Oran Berry, 6: Sitrus Berry, 7-10: Nothing

Sources: x,x,x,x
Art Credit: Bibarel, Bibarel(Gen 1 Custom Sprite)















BIDOOF, THE PLUMP MOUSE POKEMON: Bidoof are worth 350 P apiece on the open market. 


 


Monday, August 3, 2026

Missing? No! - Absent and Misplaced Content from Into The Oddish

 

...Well? It ain't gonna fill itself!

 You can read this post and find links to my other works over on my static site!
 Farmhands pledging $1 or more over on patreon got to read this a week early!
 

Howdy, Farmhands! 

    Into The Oddish, written by Prismatic Wasteland, is a heist-funded parody hack of Chris McDowell's "Into The Odd", using the chassis of the system to emulate (and poke some fun at) the Pokemon Franchise. It takes the classic dungeon-crawling fantasy and plops it directly in the center of the Kanto Region, in an era long after all Humans have mysteriously disappeared. Despite being a parody (or maybe this elevates the bit, idk) the game is fully functional and playable. The core book comes in two versions, Red and Blue. They are identical except for the Pokemon listed within it- of which only 1 of the player options changes between books. Of course I bought both, the joke isn't funny unless I did. It's only "official" adventure, "Vileplume Mountain" leans much heavier into parodying Dungeons and Dragons, specifically the module "Whiteplume Mountain", with the joke being that it retains much of the jank of the original adventure and also Pokemon are there. Isn't that fun? Isn't that hilarious?

    Yes, but unfortunately, Prismatic Wasteland has created a bit of a (pocket) monster. You see, Pokemon is an expansive series, and while Gen 1 is most definitely OSR, it's ALSO highly documented, based around completing a static collection, and incredibly formative for all the autistic millenials who might consider picking up a copy while the print run lasts. This means that when there's an omission, someone is going to notice.

     Hi, I'm someone.

    The format of the core books being what they are, there are Pokemon missing from their pages, either due to version exclusivity (which is very funny and part of the joke), or because actually printing all 151 pokemon's statblocks would balloon the size and price of the print (understandable but maaaaaaan). Similarly, while the core books have an impressive list of Pokemon moves, adapted for the system and easily referenced, there are still plenty of Moves from Gen 1 that have yet to be adapted. I like lists and completing tasks, and so I sat down to note every Pokemon that has yet to be converted, as well as every Move that is still missing. Not because I wanted to point out a flaw in the books I recieved, but as a starting point for anyone wanting to make use of Warren's incredibly permissive third party use policy:

Here is some legalese you can put in your adventure: “This is an unofficial adventure scenario for Into the Oddish, but what would make a scenario official anyway? You want me to get some certificate? My mom said I was allowed to post this and her brother works at Nintendogs.” - Prismatic Wasteland 

    I WILL however be pointing out the oversights I encountered while working on this resource. During my work, I noticed that many Moves that were "missing" from the Move Lists were actually in the books! They simply existed solely in Statblocks of specific Pokemon, meaning they could be completely missed when scanning for them. I will not be reprinting any of the Moves' mechanics, simply listing in which book and statblock they can be found. 

    Without Further Ado-

MISSING CONTENT 

LIST OF POKEMON THAT LACK CONVERSIONS 

  • Bulbasaur (and evos)
  • Squirtle (and evos)
  • Charmander (and evos)
  • Caterpie (and evos)
  • Weedle (and evos)
  • Nidoran (both genders and evos)
  • Clefairy
  • Clefable
  • Wigglytuff
  • Vileplume
  • Venomoth
  • Poliwag
  • Poliwhirl
  • Abra (and evos)
  • Machop
  • Machamp
  • Victreebel
  • Geodude
  • Graveler
  • Magneton
  • Doduo
  • Dodrio
  • Dewgong
  • Electrode
  • Exeggcute
  • Exeggcutor
  • Marowak
  • Lickitung
  • Chansey
  • Tangela
  • Kanghaskhan
  • Seadra
  • Seaking
  • Starmie
  • Tauros
  • Lapras
  • Porygon
  • Dratini (and evos)
  • Mew

    The Kanto Starters, as well as Caterpie, Weedle, and Nidoran families are in the books, but as playable options. Their "stats" are formated very differently from the enemy/wild statblocks of the rest of the 151. This may or may not make converting them easier, depending on your take. 

     Also, this list only includes the Pokemon that appeared in Gen 1, ignoring future additions to their lines. As I will add later, the books themselves do not hold TOO closely to ONLY adapting Gen 1 content, but until someone writes up a Johto expansion, I'm not going to presume such data is needed, this is about completion.

LIST OF MOVES THAT LACK CONVERSIONS

  • Barrage 
  • Bone Club
  • Clamp
  • Comet Punch
  • Constrict
  • Conversion
  • Dizzy Punch
  • Haze
  • Headbutt
  • High Jump Kick
  • Ice Punch
  • Jump Kick
  • Light Screen
  • Lovely Kiss
  • Mist
  • Roar
  • Rolling Kick
  • Sharpen
  • Sing
  • Smog
  • Soft Boiled
  • Sonic Boom
  • Spike Cannon
  • Splash
  • Spore
  • Superfang
  • Thunder Punch 

EXISTING BUT ODDLY PLACED CONTENT 

 LIST OF MOVES THAT EXIST IN VILEPLUME MOUNTAIN, BUT ONLY IN STATBLOCKS

  •  Aurora Beam (Seel)
  • Crabhammer (Kingler)
  • Fire Punch (Poliwrath)
  • Guillotine (Pinsir)
  • Hyper Fang (Raticate)
  • Minimize (Muk)
  • Leech Life (Zubat)
  • Poison Gas (Grimer)
  • Pound (Grimer)
  • Screech (Voltorb)
  • Sludge (Muk)
  • Smokescreen (Koffing)
  • Stomp (Kingler)
  • Vise Grip (Krabby) 

 LIST OF MOVES THAT EXIST IN THIS BLOGPOST, BUT ONLY IN STATBLOCKS

  • Thundershock (Magnemite)
  • Transform (Ditto)
  • Peck (Spearow)
  • Meditate (Hypno)
  • Glare (Arbok)
  • Drill Peck (Fearrow)

 AND HERE'S ONE LAST GEN 1 MOVE THAT WAS ADAPTED BY MITCHELL DAILY IN ONE OF HIS TRIFOLD ADVENTURES, "MIME HOUSE". THANKS MITCHELL THAT'S REAL NICE OF YA

  • Barrier (Mr. Mime)

ADDITIONAL NOTES OF INTEREST 

Despite being primarily based on Pokemon Generation One, a number of Moves listed across ItOish come from later in the franchise. This isn't a BAD thing in the slightest, but may be a stumbling block for people attempting to complete things, so I'll list them and their locations here.

  • Calm Mind (Vileplume Mountain, Gen 3)
  • Heat Wave (Vileplume Mountain, Gen 3)
  • Razor Shell (Vileplume Mountain, Gen 5)
  • Whirlpool (Vileplume Mountain, Gen 2)
  • Wood Hammer (Vileplume Mountain, Gen 4)
  • Infestation (Mime House, Gen 6)
  • Trick Room (Mime House, Gen 4) 

 And last but not least, there's a Move that is not only not from the Gen 1 List, it's ALSO only printed as part of a statblock- Flail (Gen 2) in Sudowoodo's entry. 

OK SO NOW WHAT?

    Again, I did not do this research and make these lists as a form of critique or to tell you not to pick up the game. I, frankly, adore these books and plan to run them in relatively short order. This post exists as a quick reference for folks who may want to create more adventures and supplements, to quickly guide them to where stuff still needs some work, or for GM's who may not even notice that something that's "Missing" from the reference lists that were included in the print product they're holding. Since writing this post, I have been informed that I completely overlooked the Held Items included in Vileplume Mountain, opening the door to everything related to them being up for a list. I won't fucking be doing that here. You can do it, since you're so smart. I look forward to hearing of works that let me whittle this list down, eventually. 

    As for me, I have a couple ideas in mind for supplemental stuff I could write; mostly with regard to items that were left behind from the original video game. The cool part about this game using Into the Odd as it's chassis is that I've already been writing additional mechanics and such for games that build off the same framework since the beginning of my blog. I've got a bit of a leg up, though the specifics of ItOish's rules require a little extra care to make work. I'm not here to BREAK things.

    Until then,

        Farmer Gadda 

Thursday, July 23, 2026

A Matter of Systems

You lot, after reading the clickbaity title. You are correct to do so.
Pull the trigger, Piglet. 

 You can read this post and find links to my other works over on my static site!
 Farmhands pledging $1 or more over on patreon got to read this a week early!
 

Howdy, Farmhands!

    In 2024, I made a post titled "The Realms I Never Knew," in which I had a bit of an epiphany wrt setting design after reading Dwiz's Knight At The Opera blog series about the history and vibes of DnD's primary settings throughout the editions in quick succession to reading Seba "Moss Hut"s trio of Tri-folds efficiently adapting Knave to run adventures in The Forgotten Realms and Barovia. Neither of those two things exist on the internet anymore, so I'm having to start this follow-up/spin off from scratch. God fucking damnit. 

    To be fair to both authors, I have no right to their work, nor do they have any responsibility to continue offering me access to said work. I greatly miss the works now that I can no longer gesture towards them for others to experience, though I've long since personally archived both for private re-reading. It's simply a shame that the topic that's wormed itself between my ears builds off my previous arm flailing in their direction with the conclusion that I didn't know what to think about them, just the sense that there was something there. You can read it if you like, knowing the things it spoke about are inaccessible for context, or just pretend everything after the cut is a post on it's own.

    This will eventually sorta kinda not really be about Deathbringer, by the way. Skim this duology of blogs by Magnolia Keep to get yourself up to speed before I get there.

Friday, April 3, 2026

What's Gadda Up To? - Spring 2026

 

 
This, mostly.

Howdy, Farmhands!

    This January, I posted a year-in-review to cover what I'd accomplished (or neglected) in 2025, as well as posited what I'd learned. The big lesson was that blogging every single week wasn't for me, that I should focus on making good posts over frequent posts, something I immediately took to heart. You'll notice I didn't post but once between January 9th and last Friday.

    The break was good for me, all told, and gave me the chance to get some IRL needs in order as well as focus on some other personal projects. I returned to streaming, restarting the HEY!!!Craft project as HEY!!!Tale, with the launch of block game darling Hytale. The Digimon Fancomic is once again updating, with the chapter coming to a close by summer, I think. As evidenced by the 30 minute highlight above, link here in case it doesn't render right on your device of choice, I've gotten into a coding project to create an overly detailed reference for myself in the making of said fancomic. 

    Very little of this is easily bloggable-about, I'm afraid, and March marks the start of a hiatus for me wrt playing Tabletop rpgs. Bloggies season simply burned me out on the hobby, so taking a break to focus on other shit it is. I'm hoping that by the end of April, my energy will be back, and I'll start feeling strongly about elfgames again. This doesn't mean I'll be entirely absent, mind you. I do, in fact, have two fairly large blog projects in the works. 

    The Sonic SATAMdaptation Project has been kicked off, with both myself and Adam Seats (you might know them) working together to watch through the entire series and convert our thoughts on them into blogs. I will openly admit that I was responsible for more than a month's delay between our initial watch weekend and the publishing of our posts. Again, IRL stuff happened. We haven't set a dedicated release schedule, as finding time for us both to get into a discord call and have the verbal discussion is difficult. This project will be ongoing however, so you can look forward to them popping up from time to time. 

    The Neopets TTRPG died horrifically, and if you've been following me on Bluesky, you'll know I got embroiled in it. Here's a 4 hour recap back when the debacle was fresh for my full breakdown of what was wrong with it, before it's bombastic implosion with the license holder pulling the cord entirely. Much has happened behind the scenes that I've become privy to, and I'm working on a full writeup of what i've learned, my personal experience with it, and my thoughts on what went wrong where. The draft for that is currently at 5000 words. I've scheduled interviews. I'm doing a full on Journalism here. I have no idea when it will be done. 

    So yeah, that's a rundown of everything I've been up to for the last 3 months. It's been wild, and stressful, and definitely made it harder for me to blog about anything of value. What I should have done, and frankly, already learned once before, I can and should just blog about anything. I can't make promises that I won't just completely zone out and forget to update again for another month, though.  

    Until Next Time,

        Farmer Gadda