Friday, May 30, 2025

Kludgebuckets - Customizable Vehicles for the Sanic Hack

You wish your ride was this cool - (Source)
 
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kludge: something, especially computer hardware or software, that has been put together from whatever is available, especially when it does not work very well 

rustbucket: An old, neglected vehicle, usually a car, a freighter, or a truck. 

Ergo; They're called Kludgebuckets.

    "Kludgebucket" is the colloquial term for any non-standard watercraft cobbled together by an enterprising Islander. While capable of functioning as transportation, they act as more of a home-base for their crew, and are iterated upon over multiple voyages. It isn't surprising to see a Kludgebucket with multiple pieces of completely unrelated vehicles; land, air, or sea, stapled in varying configurations, with radio transmitters, gatling guns, and even multiple vending machines installed.

    Kludgebuckets are managed via a Grid System, similar to Mausritter Item Card Inventory Management. (For the purposes of this blog post, we are going to assume a specific size for these grids, but know that I'm writing this with no balance testing whatsoever. Let's say they're 4 by 4 to start and we'll revisit the specifics later.) To facilitate this, I will be introducing a new card type- Normally, cards come in 1 Slot or 2 Slot sizes, with the latter being for Bulky objects. For Kludgebucket Core Parts, new 2 by 2 cards are to be added, taking up the same space as 4 single slot cards. These cards are intended for overly large items; Chassis, Wings, A tree house uprooted WITH the tree, etc. While a character COULD carry one of these in their regular inventory,  they're intended to be Kludged onto their bucket. However, if a player wants to spend 4 whole inventory slots to equip the cab of a bus as a battering ram, I'm not going to stop them.

     Core Parts are labeled with Stars, ranging from 1 to 3. These Stars are an approximation of size and buoyancy, but are mostly there to estimate the number of crew it can safely keep afloat. 1 Star can hold 2 to 3 people before capsizing, doubling to 6-ish at 2 Stars and 12-or-so at 3 Stars. A Ski-doo, for example, would be a 1 Star Core Part, while a School Bus would be 3 Stars. Anything larger would arguably no longer be a Kludgebucket, but rather a regular sailing ship with some weird stuff tacked on. For every Star added by a Core Part, there must be Propulsion and Power of an equivalent Star. That Ski-doo's Whirly-gig Copter Blades (Propulsion, 1 Star) could be powered by a single set of Foot Paddles (Power,1 Star) for example, but you'd need at 3 times as many of both to move that 3 Star School Bus. Conversely, multiple parts of lower Star value could be used to power a single Propulsion part, as long as their values align. 

    Auxiliary parts, like radio transceivers, sonar or fuzzy dice, are regular sized item cards with the 1 x 2 Bulky cards used for valuable machinery. These are installed around the core parts, where the Kludgebucket's grid will allow. Any free space can hold any item, instead of having a dedicated hold.

    Core and Auxillary Parts are meant to be found as rewards for Quests or by scavenging wrecked Buckets found as you travel. Similar to Fits, a DM should only need to invent a handful of Thematic options based on the Island they've prepared, the players will pursue what interests them.

Star Rank Core Propulsion Power
☆ Canoe Paddle Wheel (Small) Foot Paddles
☆ Jet Ski Whirly-gig Oars
☆ Motorcycle Cloth Sail and a Fan Large Hamster Wheel
☆☆ Smart Car Airplane Wings Steam Engine
☆☆ Tugboat Single Turbin Magnets
☆☆ Tree House (w/Tree) Sea Creature (Tamed?) Carrot on a String (For Sea Creature)
☆☆☆ Submarine Rocket Jets Gasoline Engine
☆☆☆ School Bus Paddle Wheels (Large) Coal Furnace
☆☆☆ Blimp Cab Hot Air Baloon Cola and Mentos

Friday, May 9, 2025

How Tricked out is this Ride?

Oh, boys~!

This post and others like it are made possible by members of my Patreon, where you can see Game WIPs and Previews of future blogposts a week early! Thank you in particular to Nebula Bash for your continued support!

Howdy, Farmhands!

    Among the many ways I "failed" at traditional masculinity as a child, (as much as any one can do so, mind. Gender roles are bullshit!) I never became A Car Guy. While many a youth saw the wheels and hubcaps and fenders and was overcome with a desire to get behind the wheel, I couldn't really care less. I consider motor vehicles to be not unlike horses. Mysterious creatures I am to respect from afar, but never understand. The primary difference is that a car isn't born with hatred in it's heart.

Friday, May 2, 2025

Of Dice and Men - Opinions about Rolling in OSR Games

 

Well? They ain't gonna roll themselves. - (Source, no affiliation)

This post and others like it are made possible by members of my Patreon, where you can see Game WIPs and Previews of future blogposts a week early!
Thank you in particular to Backyard Critter for your continued support!

Howdy, Farmhands. 

    I am a newcomer to NSR/POSR game design. I spent the majority of the early 2020's being staunchly and loudly against anything even slightly resembling an elfgame! For all intents and purposes, I "don't go here." Being new to a community slash movement slash corpse that's been fractured into multiple sub-branches of design for about as long as it's exiswted means that I have a lot to catch up on. A barrier I keep bumping into is how much of the OSR's Wisdom is shared in maxims.