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You will never be Him. - Reddit |
This post and others like it are made possible by members of my Patreon, where you can see Game WIPs and Previews of future blogposts a week early! Thank you in particular to Aleph for your continued support!
32 he/they Vtuber, TTRPG Designer, Cake Decorator, Chicken Tender, Wife Guy. i am going to blog here
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Also known as "thank god these bitches are horny for fresh produce" Don't actually watch this, please. |
This post and others like it are made possible by members of my Patreon,
where you can see Game WIPs and Previews of future blogposts a week early!
Thank you in particular to WonderWalleye for your continued support!
Howdy, Farmhands!
I'm a big fan of the Isekai genre, warts and all. For both the Protagonist, and the Audience, it's a chance to bumble upon facets of a world that's wild and new, while said facet is already comfortably set in it's place in the world. A good Isekai considers the ramifications of it's fantastic differences between itself and what we consider "normal", and an even BETTER Isekai takes those ramifications and makes them interesting problems for the hero to solve. There's not a lot of Good Isekai, to be clear.
This comparison, the fantastical and the mundane, is something that can be deployed on your ttrpg players too! If you give them an Apple, they'll toss it in their pack as a ration. Give them an Apple that Tastes like a Hamburger, suddenly it's a memorable quirk of the campaign. It's a puzzle without actually being a puzzle - What could be done with this thing that's so familiar and yet so different? Enterprising parties will get creative, which might derail the game for a Fruit-based WcDonalds chain OR just convince them to finally engage with the cooking rules you've been pushing.
Additional Reading -
Until Next Time,
Farmer Gadda
d50 | This looks like... | -except it's... | -and it's served... |
---|---|---|---|
1 | Cantaloupe | Grows as large as a house |
Fried in Butter |
2 | Apple | an Odd color (1d4: Red, Yellow, Orange, Pink) |
Basted and Grilled |
3 | Pear | an Odd color (1d4: Blue, Purple, Green, Teal) |
Baked as a Casserole |
4 | Peach | Covered in Fuzz |
Baked as a Pie |
5 | Yam | Covered in wood-like Bark |
Boiled Whole |
6 | Pineapple | Covered in a Stone-like Shell |
Roasted with Meat |
7 | Kiwi | Oblong Shaped |
atop Pasta |
8 | Lemon | Cube Shaped |
Breaded and Fried in Oil |
9 | Cucumber | Grows tiny as a berry |
Boiled and Mashed |
10 | Butternut Squash |
Odd Markings (1d4: Striped, Spotted, Mottled, Iridescent) |
Stuffed and Baked |
11 | Carrot | Odd Markings (1d4: Spikes, Pockmarks, Lumps, Cracks) |
Chilled |
12 | Cauliflower | Triangle Shaped |
in a Smoothie |
13 | Parsnip | Covered in Pollen |
as a Garnish for Drinks |
14 | Corn | got a Dry Texture |
Mixed with sugar and water as a popular Summer Drink |
15 | Tomato | got a Juicy Texture |
as Popsicles |
16 | Artichoke | Gourd Shaped |
as Barbeque |
17 | Radish | got a Crisp flavor |
in a Stew |
18 | Rhubarb | Got a Minty flavor |
as Stock for Soup |
19 | Garlic | got a Creamy Texture |
mixed with Crushed Ice |
20 | Potato | Got a Chewy Texture |
Frozen into sheets of Bark |
21 | Rice | got a Sweet flavor |
Sliced and on Sandwiches |
22 | Wheat | got a Smoky flavor |
as is, just bite into it! |
23 | Barley | Got a Tangy flavor |
Cubed and paired with Cheese |
24 | Pumpkin | got a Sour flavor |
Grated as a Seasoning |
25 | Tea Leaves |
got a Bitter flavor |
in Aged Cheeses |
26 | Cherry | tastes just like (roll again on Previous Column) |
Julienne'd |
27 | Avocado | got a Gelatinous texture |
Chopped into Sticks and dipped in sauce |
28 | Apricot | got a Meaty texture |
Thickened into a Condiment |
29 | Banana | got a Crunchy texture |
Covered in Cheese and Broiled |
30 | Beet | got a Soft texture |
Pickled, sometimes as a relish |
31 | Strawberry | Root-Legged (Attempts to run away when Harvested) |
Canned in Sweet Syrup |
32 | Blueberry | Camouflaged (Blends in with it's natural surroundings) |
Dried into Jerky |
33 | Cranberry | Shrieking (Harvesting it causes an ear-splitting noise to erupt) |
Smoked over a Fire |
34 | Blackberry | Poisonous (Improper handling will make you sick) |
Frozen and cut into Cubes |
35 | Grape | Cursed (Spiritual energy latches onto improper harvesters, sapping their strength) |
Heavily Salted |
36 | Watermelon | Singing (Emulates a gentle song) |
Sundried into Crisps |
37 | Mango | Violent (Includes teeth or claws and will fight back) |
Fermented into Alcohol |
38 | Orange | Domesticated (Mimics the behaviors and mannerisms of a Pet Cat) |
as a Jelly |
39 | Plum | Mocking (Repeats noises it's heard) |
as a Jam |
40 | Coffee Bean |
Flying (Delayed harvesting results in the crop flying south for the winter) |
ground into a Flour |
41 | Tulip |
Only Grows in the light of a Full Moon |
as an Extract |
42 | Sunflower | Only Grows within Deep Caves |
Boiled into a Paste |
43 | Rose | Grows submerged in Water |
Thrice Baked into dense Cubes |
44 | Daffodil | Grows on a Trellis |
Stretched like Taffy |
45 | Dandelion | Grows buried in the Ground |
Whipped like Cream |
46 | Ginger | Grows on the branches of a Tree |
Mashed into a Sauce |
47 | Coconut | Grows on a tall Stalk |
Pressed to extract it's Juice |
48 | Mushroom | Grows in spreading Vines |
Crushed into a Powder |
49 | Jalapeno | Grows around Decay and Rot4 |
Chopped into a Salad |
50 | Leek | Only Grows on a Leyline |
Used as a Garnish |
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Fish want me, I fear Women, something along those lines |
The following is an adaptation of an existing Minecraft Mod, "Nether Depths Upgrade". For the sake of this project, some details have been omitted or changed, and this write-up does not reflect the functionality or design goals of the original mod. Permission to use these concepts has been acquired from the Author, though no assets or code may be reused. Please support the artists and coders by giving the original mod a try the next time you play Minecraft.
Also, this Post was partly written as a thank you for a generous monetary donation that arrived during a moment of need! The Farmhand requested that in lieu of a bespoke post, that I put the energy into completing a fun draft!
Thank you so much for your support, Suzy!
Howdy, Farmhands!
Roll 1d10 | Result |
---|---|
1 | Lava Pufferfish |
2 | Obsidianfish |
3 | Searing Cod |
4 | Bonefish |
5 | Blazefish |
6 | Magmacubefish |
7 | Glowdine |
8 | Soul Sucker |
9 | Fortress Grouper |
10 | You've caught a BIGGUN! Roll on this table again, increasing the catch's Size Rating by 1! |
Lava Pufferfish | Scale: ★ Drops: Itself |
---|---|
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A Pufferfish. It's Red. |
Obsidianfish | Scale: ★ Drops: Itself, Obsidian Scales |
---|---|
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A pitch black fish with searing red eyes. It's dorsal fins cut through the lava, making it look like a hellish shark. |
Searing Cod | Scale: ★ Drops: Itself, Charcoal |
---|---|
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A long, orange fish that is somehow as warm as the lava you fished it from. In the open air it produces smoke as it's temperature burns the surrounding atmosphere. |
Bonefish | Scale: ★ Drops: Bones |
---|---|
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A fish made of bones. How is it alive and moving? Can you even eat this? |
Blazefish | Scale: ★ Drops: 1d4 Blaze Rods |
---|---|
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A lamprey-like fish with 4 blaze rods rotating around it. You don't want to know what it's like to have one of these latch onto you. |
Magmacubefish | Scale: ★ Drops: Magma Cream |
---|---|
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A Magmacube that developed fins and a fish tail. Otherwise, it's a regular Magmacube. It looks ridiculous. |
Glowdine | Scale: ★ Drops: Itself, Glowstone Dust |
---|---|
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A small and thin fish with scales made entirely of glowstone fragments. It's value lies in the usefulness of it's glow as there's not a lot of meat on it. |
Soul Sucker | Scale: ★ Drops: Itself (Bulky) |
---|---|
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A fish who's skin camouflages it against the sand of the Soulsand Valley. It's eyes burn with an unnatural blue light. It eats remnants of soul energy off the Lava Sea floor. It's scales can be tanned into a leather-like material, which retains the necromantic properties of the original fish. |
Fortress Grouper | Scale: ★★ Drops: Itself (Bulky), Nether Brick Scales |
---|---|
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A MASSIVE Goldfish with a protective mask on it's face made of Nether Brick. The scales on it's face can be used to craft Armor |
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y'know what, sure, why the fuck not? |
Howdy, Farmhands.
As of the time of writing, it is the release day for Dicegoblin's "Block, Dodge, Parry" (and thus, "Cairn") supplement, "Sail, Swab, Scurvy." The document is available on itch for half off during release weekend, and is apparently only 5 dollars full price once the promotion is over. BDP is one of many Cairn hacks that I return to for inspiration while collating my own personal preferred ruleset, and while I don't yet own it in physical, it's near the top of my To Buy list for a good reason.
But I'm not actually here to talk about BDP or it's new supplement. Because as it turns out, I've been running my OWN odd-like pirate game for the past 6 months, using it as a testing ground for whatever nonsense I decide to try and put into the Sanic Hack. The first iteration was made of me doing copious amounts of googling to see what other people who wanted to sail the seven seas in an OSR-y fashion had done before me; cobbling together their concepts and roll tables until I had something CLOSE to the vibe I expected. Every change since then has been seasoning to the taste of my actual players. So color me surprised when, at the very end of SSS, there's a short list of credits and references Dicegoblin used while writing the thing.
- Enthusiastic Skeleton Boys by Sam C.
- Lilliputian: Adventure on the Open Seas by Manadawn Tabletop Games
- This series of blogposts on Wavecrawls and Pirates by Skerples
This is list is, I shit you not, the exact same 3 sources I used to cobble together the first few iterations of my ruleset. Not for a lack of Other, equally impressive sources, mind you. They were simply some of the most immediately obvious results to read from, and so I did.
I found this happenstance very funny, but it also made me wonder. If two completely separate people could approach a similar project, around the same time, using the same core texts as inspiration, and come out with two different systems, then there's got to be other people who will inevitably try as well. So here's the point of today's post. I could let what I've got fester in the word document I keep it in, polishing it off and on over the next 10 years until it's PERFECT and ready for public consumption. I could dripfeed individal rulings and concepts out as some sort of retroactive design documentary, for you to piece together. Or. I could slap what I've got down here, in the hopes that it becomes useful to the next person wanting to craft their own bespoke Pirate OSR NSR POSR D&DIY Elfgame Mark of the Odd Odd-like Wavecrawl Sailing TTRPG experience. At the very least, I've linked like, 6 different games they might not have found in their search yet. To those future people I say welcome.
Quick disclaimer: This is only the player facing rules my table needs to reference; character creation item data, and monster statblocks use standard Cairn notation. We also play in a Shounen Furry Waterworld with Sanics and rubber people and stuff. I hope this helps you, despite this, lmao.
Until next time,Brace yourself for whatever This is
- Sonic Prime, available on Netflix
Farmer Gadda
(An Adventure Site for your Fantasy Elfgame of Choice)
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"Forestmen’s Hideout 6054", TLG 1988 |
This Adventure Site was written as a thank you for a generous monetary donation that arrived during a moment of need! Thank you so much for your support, Anonymous Farmhand!
Deep within the dark woods of Sherbet Forest lives the jolly gang of misfits known as The Forestmen. Beloved by the peasantry and begrudgingly tolerated by royalty, these free spirits spend their days carousing in search of food and song. But one should never forget that the Forestmen's autonomy was hard won through their talents with sword and bow. They are a genial folk, but only as long as your respect their freedom.
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"Island of Dragons Bones" by Zhang Li |
This Adventure Site was written as a thank you for a generous monetary donation that arrived during a moment of need!
Thank you so much for your support, Nebulabash!
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"Pokemon Base Camp" - Pokemon Legends Arceus, Game Freak |
Heroes of Cerulea by Blackfisk Publishing comes with 3 separate campaign styles printed in it's rules. The first, Dungeon Campaign, allows Players to skip all overworld travel, teleporting them from entrance to entrance of the main campaign's 3 Dungeons in whatever order they like. In the second style, Overland Campaign, the map is placed before the players with the Dungeon's locations clearly marked, with overland travel being used to fill in the space between them. The final, and most expansive style, Screen Crawl Campaign, is the focus of today's post.
My current game is run in Screen Crawl style. The map is entirely whited out, with the contents of a square only being made known to my players as they choose to enter it. NPCs will mention the names and general direction of landmarks, but until the players choose to head in that direction, they know nothing about it. Sure, both of my players have access to the PDF with the full map included, but ostensibly, they're traveling blind. Rules as written states that "completed" squares can be ignored for fast travel purposes once the obstacle within it is solved, be it a puzzle or a fight with Monsters. I've decided this is too easy, and have seasoned the game to taste with the following homebrew.
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Welcome to the Underground (Minecraft Dungeons via Minecraft.net) |
Howdy, Farmhands
Yes, The Nether. Yes, like in Minecraft. No, I don't ever tire of making half-baked adaptations of media I enjoy separately from the TTRPG hobby. Here's what a Depthcrawl is. Here's what the Nether is. You're basically all caught up now.
The purpose of introducing such a thing into an OSR game is twofold. Firstly - the option to take a quick kip to HELL is just fun. There's resources and adventures to be had without needing to invest in a whole campaign centered around the setting. Second of all - the Minecraft Nether is famous for its ability to act as a shortcut for travel. In-game, every 1 block is equal to 8, allowing you to blaze (heh) past difficult terrain, so long as you're willing to risk a fiery death in exchange for time saved. In an OSR game where an area may be straight up impassable, a dip into the Nether might get you onto the other side of that mountain range, supposing you survive it.
This post is acting as a sort of proof of concept for now; some things like specific Adventure Sites will need their own pages with internal details, and I'm not about to sit here and write out an entire Minecraft Bestiary. What is going to follow is a series of posts where I take a Nether Biome, either from Vanilla or Modded (and won't that be a fun email to some poor coder, wondering what on earth I'm talking about when I ask permission to use their IP), and produce some simple tables with their unique content. Feel free to use as many or as few of these as you like for your own personal experience. I, for one, will be overloading myself until I burn out from the effort. Heh. Burn.
Until Next Time,
Farmer Gadda
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Tyrannomon, as seen in Bandai's Digimon Analyzer |
Howdy, Farmhands.
During the Kickstarter campaign of my current ttrpg fixation, Heroes of Cerulea, one of the met stretch goals was for the creation of a proper Third Party License for others to make and sell content compatible with the game. At the time, reading through the unlocked content and my pledge already safely invested, a single thought came unbidden to me and branded it's words into my soul; "I must add Chocobos." Years later, and with the final product in hand, I seek to fulfill this glorious purpose.
There is a number of problems I had to address first, the largest being "how can I shave off the fewest serial numbers without making Square-Enix mad at me," so I sat down to determine what EXACTLY I wanted to include for an experience similar to the one in classic Final Fantasy. Using them as Mounts for easier travel was more or less out. Heroes of Cerulea has no codified rules for Overland Travel. What I had left was "funny bipedal bird fellow" with "Racing?" underlined multiple times in my notebook. But Heroes of Cerula already has the playable Avian Kin, so even the BIRD part of this formula wasn't going to work.
After some tinkering and scrolling pinterest for inspiration, I've settled on combining a Racing minigame with a separate inventory space for storing Items, in the form of a bunch of bumbling little Dino-guys, The Babidra! I hope you like them!
Until Next time,
Farmer Gadda
Disclaimer:
This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.
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My mother didn't live to regret forcing me to take piano lessons, so that honor goes to you ig |
Howdy, Farmhands!
So, Music. Music is like. A core element of video games. Especially Zelda video games.
I'm gonna be honest that's the entire premise of this post. I wanted to add Songs to Heroes of Cerulea.
Here ya go.
Until Next Time,
Farmer Gadda <3
Disclaimer:
This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.
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I've been given this power and am about to make it everyone else's problem |
Howdy, Farmhands!
Blackfisk Publishing released the 3rd Party License for works based on Lucas Falk's "Heroes of Cerulea," ahead of the game's public release and promised Itch.io Jam. I'm already super in love with the base game, and cannot wait for there to be additional content to fill out the empty spaces of it's overworld map. So much so, that I started working on this project the same day my kickstarter backer physical copy finally arrived at my door!
The issue was in finding a foothold for which to insert anything new. Heroes of Cerulea is a game that flirts with being a Capsule Game, where both the game mechanics and campaign setting are cleanly laid out for you with limited room for expansion. There really isn't much the game system NEEDS outside what's already offered, barring those un-written squares on the World Map. I've chosen to come at this from the other direction, then. Instead of asking "What does this video-game adaptation need to be a better ttrpg", I'm wondering "What does this ttrpg need to be a better video-game adaptation?"
Heroes of Cerulea wears it's inspiration as a badge of honor, emulating the screen-crawly dungeon games of the 8 bit era. A time before internet and google, with secrets shared across the school yard at recess with no way to vet any of the information other than trying it out for yourself. I've decided to try and re-create the experience of having little but some cryptic dialogue from an in-game npc and your own common sense to try and figure out the game world.
One thing before I begin, though- *ahem*
This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.
Until next time,
Farmer Gadda
Howdy, Farmhands.
This was sitting almost complete in my drafts for two months, just waiting for someone to complain loudly enough that I hadn't posted anything about the Sanic hack in a while.
This one's for you, whiny little baby.
Till next time,
Farmer Gadda
RUBBERWHO
Rubberwho are a group of vibrantly colored, cartoonish folk. Their bodies are extra pliable, with skin like rubber and limbs that can streeeeeeeetch! Their physique and properties allows them to be incredibly mobile, with architecture built for primarily Rubberwho societies featuring long lengths of tubes, slides, and trampolines that would give other Kinds trouble. Despite the number of large family units choosing to settle among human-centric cities on the mainland, Rubberwho are adaptable enough to live comfortably anywhere that isn't too cold, and it isn't a stretch (heh) to find solitary Rubberwho happily added to a Furkind's pack.
NAMES
Rubberwho traditionally retain strong familial ties, with a single naming convention being adapted into the names of every additional member. This could mean a shared surname, similar to Humans, or a phonetic syllable repeated across multiple forenames. Solitary Rubberwho may choose names that, when combined, create a sort of pun or word association.
(I.e. The Smiths; Mac, Jack, and Plaque; Trom Bone)
COLOR AND SHAPE
Rubberwho can mold their bodies into almost any shape they want, choosing their form based on personal preference. Most tend to stick to simple geometric shapes, but some give themselves pseudo hair, ears, or other facial features. Sure, people read into their choices, make some assumptions about who they are based on their appearance, but are they accurate to the person inside? (That is, in fact, the joke.)
How do you choose to let the world PERCEIVE you?
d6 | Color | Shape |
---|---|---|
1 | Red The color of Power and Passion. Red Rubberwho are known for their aggression and short tempers. They may come across as irrational and difficult, or easy to mislead. | Ball The most common shape of the Rubberwho, simple to maintain and easily recognizable. They appear soft and nondescript, making an individual easy to overlook in a crowd. |
2 | Orange The color of Stability and Warmth. Orange Rubberwho are called the homemakers of the world, always ready to listen and offer comfort. As an extension of their gentle nature, it's said that Orange Rubberwho are uniquely skilled at handling children and wild creatures. | Cube Sharp right angles and smooth, even planes make up all 8 corners of a Cube Rubberwho. They have a reputation for being stubborn and difficult to talk to, and it's said that an opposing group of them are impossible to negotiate with. |
3 | Yellow The color of Youth and Joy. Yellow Rubberwho are seen as childish or naive, with cutesy personalities. They may appear to be unknowledgeable about complex topics, or unable to remember details. | Objectual Usually an offshoot of Ball or Cube shaping, Objectual Rubberwho emulate a physical object as a form of self-expression. It can be as simple as including a "leaf" to look like an Apple, or adding bumps and divots to replicate a computer monitor. This decision is considered quirky and trendy by most. |
4 | Green The color of Safety and Success. Green Rubberwho are considered trustworthy, but shrewd. It is commonly believed that any bet taken by a Green Rubberwho is sure to have a modest return. | Humanoid While every Rubberwho has qualities comparable to Humans and Furkind, some take it a step further by replicating Human physique. This appears in the presentation of a more detailed torso, a head separated from the main body by a proper neck, and extraneous body parts like ears and hair. |
5 | Blue The color of Melancholy and Calm. Blue Rubberwho have long been known for their emotional stability and ability to help shoulder burdens. Their coloration symbolizes rain in many cultures, so a soothing nature that washes away worries is expected of them. | Quadruped An inverse of Humanoid, many Rubberwho take inspiration from creatures, adding features like snouts, tails, and ears. Most choose to emulate an animal that exists within their local environment for efficiency purposes. Unfortunately, these forms come with the expectations of behavior similar to the creature being emulated, with Quadruped Rubberwho being labeled wild or feral. |
6 | Purple The color of Prestige and Refinement. Purple Rubberwho are assumed to have a strong sense of duty, with an air of authority to back it up. Being natural leaders in society, their taste in quality is never to be doubted. | Conceptual Rarest, but most notable, Conceptual Rubberwho base their appearances on ideas over objects, attempting to express themes such as 'Dreams' or 'Hope' with their shape. These Rubberwho choose vague designs for their bodies, emulating the fluffiness of clouds or the shining points of a star as part of their overall presentation. The Rubberwho themselves frequently describe this practice as freeing, but outsiders describe them as pretentious. |
TECHNIQUE
BLESSING
Unlike Furkind, who's blessings are chosen at the whims of the planet, Rubberwho inherit their special abilities from their ancestors, rarely deviating from generation to generation. This means that their pranks and bits can be iterated on for decades, with each successive Rubberwho continuing the work of their forefathers.
What BLESSING have you inherited from those who came before you?
d6 | Blessing (Refer to This Blog Post) |
---|---|
1 |
Reach |
2 |
Form |
3 |
Iron Stomach |
4 |
Cloud |
5-6 |
Elements |
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Considering a third of this image is "blue haired anime guy with sword", it might not be the most appropriate to the topic but oh well. -Fire Emblem Heroes Official Art |
Not So Recently, I read SandroAD's blogpost, "Hirelings as Specialists." It's less of a gameable system, and more of a proof of concept for turning existing fantasy game skill sets into hireable NPCs, and thus allowing Players to access those abilities without needing to be of that class themselves. Slightly More Recently, I went down a bit of a Rabbit hole, beginning with Joshy Mcroo's blogpost, "A Campaign Where There Is One Of Anything." As the title suggests, it posits a fantasy world in which concepts, classes, monsters and the like are singular and rare. It's part of a longer discussion among multiple blogs, some helpfully listed at the end of Mcroo's post, about the nature of Monsters, the banality of 'generic' fantasy concepts, and ways to mitigate those issues. With both of these blogposts rattling about in the empty space where my brain should be, they were bound to eventually collide, which is where I find myself today.
In a game where There Is One of Anything, especially if Player Options are also uniquely limited, there comes a question of how literal that One is. Having The Bard doesn't mean there are no other sassily homoerotic lute players roaming the lands and getting gigs at taverns. Having The Witch doesn't mean the concept of a full Coven is an alien one. The impetus on creating a world Where There Is One of Anything is a matter of focus. Yes, there are "Paladins", knights that swear oaths to a higher power and follow a code of conduct. But for the purposes of your adventure? Your characters? Your party? There is only one that truly matters. Only one whose purpose and goals are truly divine in nature, and who's decisions will alter the path of history (or at least, do so where your players can see them).
Expanding on SandroAD's concept of placing class features into a hireable npc to feature multiple classes is fairly simple. The Specialist Point system they posit would need tweaking and balancing, but the base concept is sound. Each Hireling has a set of abilities with a point cost, which the players can trigger once a Dungeon Turn by paying it. There are a handful of passive abilities that make just having the Hireling come along a good choice, even if you never use their Point abilities in that specific dungeon. I could open any edition of DnD, blur my eyes, and come up with a bunch of these in one go.
For a DM who runs multiple campaigns, especially those with overlapping players, this system might already sound like an utter wash. Do you just make 12 NPCs, one for each core class, and reuse those over and over? Isn't that??? Boring? And to that I say no, not really. For starters, while Sandro details a specific Thief in his blogpost, none of the mechanical abilities are tied to that character's species, personality, or toolkit. I think this should be left alone on purpose. By keeping the mechanics the same (i.e. all thieves across games have the same abilities), but changing the context in which those abilities came to be, you create a familiarity with the Rules and their use, while creating a new social challenge for your players to overcome in order to attain them. Rannie the Human Thief may actively want to work for the Party in one game, while Yoseph, the Dwarf Thief might actively dislike a member of the party in another game. If the players already know what they will gain by convincing Yoseph to put aside their differences, they may choose to invest more time in that character in the hopes they can add his abilities to their toolkit.
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Monsters rule, actually |
Result | Effect |
---|---|
1 | REBEL/INVERT |
2 | IGNORE/BE DISTRACTED |
3 | RETREAT/FLEE |
4 | REPEAT PREV. ORDER |
5+ | OBEY ORDER |
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I refuse to raise an uneducated 'mon |
For Downtime spent primarily on Training your Bonded, roll a WIS save against the Creature. On a success, the Obedience Die is temporarily increased 1 Size until the next Downtime. After 3 successful Downtime Actions, the increase becomes permanent.
Creatures may also gain the benefits of Downtime Actions available at the table, such as Stat Improvement, Learning Spells, and Carousing. (please don't lead your pikachard to drink)
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IMMA' MOTHER FUCKING TEEEEEEE-REX!!! |
You will never be Him. - Reddit This post and others like it are made possible by members of my Patreon , where you can see Game WIPs and P...