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You will never be Him. - Reddit |
This post and others like it are made possible by members of my Patreon, where you can see Game WIPs and Previews of future blogposts a week early! Thank you in particular to Aleph for your continued support!
32 he/they Vtuber, TTRPG Designer, Cake Decorator, Chicken Tender, Wife Guy. i am going to blog here
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Also known as "thank god these bitches are horny for fresh produce" Don't actually watch this, please. |
This post and others like it are made possible by members of my Patreon,
where you can see Game WIPs and Previews of future blogposts a week early!
Thank you in particular to WonderWalleye for your continued support!
Howdy, Farmhands!
I'm a big fan of the Isekai genre, warts and all. For both the Protagonist, and the Audience, it's a chance to bumble upon facets of a world that's wild and new, while said facet is already comfortably set in it's place in the world. A good Isekai considers the ramifications of it's fantastic differences between itself and what we consider "normal", and an even BETTER Isekai takes those ramifications and makes them interesting problems for the hero to solve. There's not a lot of Good Isekai, to be clear.
This comparison, the fantastical and the mundane, is something that can be deployed on your ttrpg players too! If you give them an Apple, they'll toss it in their pack as a ration. Give them an Apple that Tastes like a Hamburger, suddenly it's a memorable quirk of the campaign. It's a puzzle without actually being a puzzle - What could be done with this thing that's so familiar and yet so different? Enterprising parties will get creative, which might derail the game for a Fruit-based WcDonalds chain OR just convince them to finally engage with the cooking rules you've been pushing.
Additional Reading -
Until Next Time,
Farmer Gadda
d50 | This looks like... | -except it's... | -and it's served... |
---|---|---|---|
1 | Cantaloupe | Grows as large as a house |
Fried in Butter |
2 | Apple | an Odd color (1d4: Red, Yellow, Orange, Pink) |
Basted and Grilled |
3 | Pear | an Odd color (1d4: Blue, Purple, Green, Teal) |
Baked as a Casserole |
4 | Peach | Covered in Fuzz |
Baked as a Pie |
5 | Yam | Covered in wood-like Bark |
Boiled Whole |
6 | Pineapple | Covered in a Stone-like Shell |
Roasted with Meat |
7 | Kiwi | Oblong Shaped |
atop Pasta |
8 | Lemon | Cube Shaped |
Breaded and Fried in Oil |
9 | Cucumber | Grows tiny as a berry |
Boiled and Mashed |
10 | Butternut Squash |
Odd Markings (1d4: Striped, Spotted, Mottled, Iridescent) |
Stuffed and Baked |
11 | Carrot | Odd Markings (1d4: Spikes, Pockmarks, Lumps, Cracks) |
Chilled |
12 | Cauliflower | Triangle Shaped |
in a Smoothie |
13 | Parsnip | Covered in Pollen |
as a Garnish for Drinks |
14 | Corn | got a Dry Texture |
Mixed with sugar and water as a popular Summer Drink |
15 | Tomato | got a Juicy Texture |
as Popsicles |
16 | Artichoke | Gourd Shaped |
as Barbeque |
17 | Radish | got a Crisp flavor |
in a Stew |
18 | Rhubarb | Got a Minty flavor |
as Stock for Soup |
19 | Garlic | got a Creamy Texture |
mixed with Crushed Ice |
20 | Potato | Got a Chewy Texture |
Frozen into sheets of Bark |
21 | Rice | got a Sweet flavor |
Sliced and on Sandwiches |
22 | Wheat | got a Smoky flavor |
as is, just bite into it! |
23 | Barley | Got a Tangy flavor |
Cubed and paired with Cheese |
24 | Pumpkin | got a Sour flavor |
Grated as a Seasoning |
25 | Tea Leaves |
got a Bitter flavor |
in Aged Cheeses |
26 | Cherry | tastes just like (roll again on Previous Column) |
Julienne'd |
27 | Avocado | got a Gelatinous texture |
Chopped into Sticks and dipped in sauce |
28 | Apricot | got a Meaty texture |
Thickened into a Condiment |
29 | Banana | got a Crunchy texture |
Covered in Cheese and Broiled |
30 | Beet | got a Soft texture |
Pickled, sometimes as a relish |
31 | Strawberry | Root-Legged (Attempts to run away when Harvested) |
Canned in Sweet Syrup |
32 | Blueberry | Camouflaged (Blends in with it's natural surroundings) |
Dried into Jerky |
33 | Cranberry | Shrieking (Harvesting it causes an ear-splitting noise to erupt) |
Smoked over a Fire |
34 | Blackberry | Poisonous (Improper handling will make you sick) |
Frozen and cut into Cubes |
35 | Grape | Cursed (Spiritual energy latches onto improper harvesters, sapping their strength) |
Heavily Salted |
36 | Watermelon | Singing (Emulates a gentle song) |
Sundried into Crisps |
37 | Mango | Violent (Includes teeth or claws and will fight back) |
Fermented into Alcohol |
38 | Orange | Domesticated (Mimics the behaviors and mannerisms of a Pet Cat) |
as a Jelly |
39 | Plum | Mocking (Repeats noises it's heard) |
as a Jam |
40 | Coffee Bean |
Flying (Delayed harvesting results in the crop flying south for the winter) |
ground into a Flour |
41 | Tulip |
Only Grows in the light of a Full Moon |
as an Extract |
42 | Sunflower | Only Grows within Deep Caves |
Boiled into a Paste |
43 | Rose | Grows submerged in Water |
Thrice Baked into dense Cubes |
44 | Daffodil | Grows on a Trellis |
Stretched like Taffy |
45 | Dandelion | Grows buried in the Ground |
Whipped like Cream |
46 | Ginger | Grows on the branches of a Tree |
Mashed into a Sauce |
47 | Coconut | Grows on a tall Stalk |
Pressed to extract it's Juice |
48 | Mushroom | Grows in spreading Vines |
Crushed into a Powder |
49 | Jalapeno | Grows around Decay and Rot4 |
Chopped into a Salad |
50 | Leek | Only Grows on a Leyline |
Used as a Garnish |
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y'know what, sure, why the fuck not? |
Howdy, Farmhands.
As of the time of writing, it is the release day for Dicegoblin's "Block, Dodge, Parry" (and thus, "Cairn") supplement, "Sail, Swab, Scurvy." The document is available on itch for half off during release weekend, and is apparently only 5 dollars full price once the promotion is over. BDP is one of many Cairn hacks that I return to for inspiration while collating my own personal preferred ruleset, and while I don't yet own it in physical, it's near the top of my To Buy list for a good reason.
But I'm not actually here to talk about BDP or it's new supplement. Because as it turns out, I've been running my OWN odd-like pirate game for the past 6 months, using it as a testing ground for whatever nonsense I decide to try and put into the Sanic Hack. The first iteration was made of me doing copious amounts of googling to see what other people who wanted to sail the seven seas in an OSR-y fashion had done before me; cobbling together their concepts and roll tables until I had something CLOSE to the vibe I expected. Every change since then has been seasoning to the taste of my actual players. So color me surprised when, at the very end of SSS, there's a short list of credits and references Dicegoblin used while writing the thing.
- Enthusiastic Skeleton Boys by Sam C.
- Lilliputian: Adventure on the Open Seas by Manadawn Tabletop Games
- This series of blogposts on Wavecrawls and Pirates by Skerples
This is list is, I shit you not, the exact same 3 sources I used to cobble together the first few iterations of my ruleset. Not for a lack of Other, equally impressive sources, mind you. They were simply some of the most immediately obvious results to read from, and so I did.
I found this happenstance very funny, but it also made me wonder. If two completely separate people could approach a similar project, around the same time, using the same core texts as inspiration, and come out with two different systems, then there's got to be other people who will inevitably try as well. So here's the point of today's post. I could let what I've got fester in the word document I keep it in, polishing it off and on over the next 10 years until it's PERFECT and ready for public consumption. I could dripfeed individal rulings and concepts out as some sort of retroactive design documentary, for you to piece together. Or. I could slap what I've got down here, in the hopes that it becomes useful to the next person wanting to craft their own bespoke Pirate OSR NSR POSR D&DIY Elfgame Mark of the Odd Odd-like Wavecrawl Sailing TTRPG experience. At the very least, I've linked like, 6 different games they might not have found in their search yet. To those future people I say welcome.
Quick disclaimer: This is only the player facing rules my table needs to reference; character creation item data, and monster statblocks use standard Cairn notation. We also play in a Shounen Furry Waterworld with Sanics and rubber people and stuff. I hope this helps you, despite this, lmao.
Until next time,Brace yourself for whatever This is
- Sonic Prime, available on Netflix
Farmer Gadda
(An Adventure Site for your Fantasy Elfgame of Choice)
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"Forestmen’s Hideout 6054", TLG 1988 |
This Adventure Site was written as a thank you for a generous monetary donation that arrived during a moment of need! Thank you so much for your support, Anonymous Farmhand!
Deep within the dark woods of Sherbet Forest lives the jolly gang of misfits known as The Forestmen. Beloved by the peasantry and begrudgingly tolerated by royalty, these free spirits spend their days carousing in search of food and song. But one should never forget that the Forestmen's autonomy was hard won through their talents with sword and bow. They are a genial folk, but only as long as your respect their freedom.
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"Island of Dragons Bones" by Zhang Li |
This Adventure Site was written as a thank you for a generous monetary donation that arrived during a moment of need!
Thank you so much for your support, Nebulabash!
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Welcome to the Underground (Minecraft Dungeons via Minecraft.net) |
Howdy, Farmhands
Yes, The Nether. Yes, like in Minecraft. No, I don't ever tire of making half-baked adaptations of media I enjoy separately from the TTRPG hobby. Here's what a Depthcrawl is. Here's what the Nether is. You're basically all caught up now.
The purpose of introducing such a thing into an OSR game is twofold. Firstly - the option to take a quick kip to HELL is just fun. There's resources and adventures to be had without needing to invest in a whole campaign centered around the setting. Second of all - the Minecraft Nether is famous for its ability to act as a shortcut for travel. In-game, every 1 block is equal to 8, allowing you to blaze (heh) past difficult terrain, so long as you're willing to risk a fiery death in exchange for time saved. In an OSR game where an area may be straight up impassable, a dip into the Nether might get you onto the other side of that mountain range, supposing you survive it.
This post is acting as a sort of proof of concept for now; some things like specific Adventure Sites will need their own pages with internal details, and I'm not about to sit here and write out an entire Minecraft Bestiary. What is going to follow is a series of posts where I take a Nether Biome, either from Vanilla or Modded (and won't that be a fun email to some poor coder, wondering what on earth I'm talking about when I ask permission to use their IP), and produce some simple tables with their unique content. Feel free to use as many or as few of these as you like for your own personal experience. I, for one, will be overloading myself until I burn out from the effort. Heh. Burn.
Until Next Time,
Farmer Gadda
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Considering a third of this image is "blue haired anime guy with sword", it might not be the most appropriate to the topic but oh well. -Fire Emblem Heroes Official Art |
Not So Recently, I read SandroAD's blogpost, "Hirelings as Specialists." It's less of a gameable system, and more of a proof of concept for turning existing fantasy game skill sets into hireable NPCs, and thus allowing Players to access those abilities without needing to be of that class themselves. Slightly More Recently, I went down a bit of a Rabbit hole, beginning with Joshy Mcroo's blogpost, "A Campaign Where There Is One Of Anything." As the title suggests, it posits a fantasy world in which concepts, classes, monsters and the like are singular and rare. It's part of a longer discussion among multiple blogs, some helpfully listed at the end of Mcroo's post, about the nature of Monsters, the banality of 'generic' fantasy concepts, and ways to mitigate those issues. With both of these blogposts rattling about in the empty space where my brain should be, they were bound to eventually collide, which is where I find myself today.
In a game where There Is One of Anything, especially if Player Options are also uniquely limited, there comes a question of how literal that One is. Having The Bard doesn't mean there are no other sassily homoerotic lute players roaming the lands and getting gigs at taverns. Having The Witch doesn't mean the concept of a full Coven is an alien one. The impetus on creating a world Where There Is One of Anything is a matter of focus. Yes, there are "Paladins", knights that swear oaths to a higher power and follow a code of conduct. But for the purposes of your adventure? Your characters? Your party? There is only one that truly matters. Only one whose purpose and goals are truly divine in nature, and who's decisions will alter the path of history (or at least, do so where your players can see them).
Expanding on SandroAD's concept of placing class features into a hireable npc to feature multiple classes is fairly simple. The Specialist Point system they posit would need tweaking and balancing, but the base concept is sound. Each Hireling has a set of abilities with a point cost, which the players can trigger once a Dungeon Turn by paying it. There are a handful of passive abilities that make just having the Hireling come along a good choice, even if you never use their Point abilities in that specific dungeon. I could open any edition of DnD, blur my eyes, and come up with a bunch of these in one go.
For a DM who runs multiple campaigns, especially those with overlapping players, this system might already sound like an utter wash. Do you just make 12 NPCs, one for each core class, and reuse those over and over? Isn't that??? Boring? And to that I say no, not really. For starters, while Sandro details a specific Thief in his blogpost, none of the mechanical abilities are tied to that character's species, personality, or toolkit. I think this should be left alone on purpose. By keeping the mechanics the same (i.e. all thieves across games have the same abilities), but changing the context in which those abilities came to be, you create a familiarity with the Rules and their use, while creating a new social challenge for your players to overcome in order to attain them. Rannie the Human Thief may actively want to work for the Party in one game, while Yoseph, the Dwarf Thief might actively dislike a member of the party in another game. If the players already know what they will gain by convincing Yoseph to put aside their differences, they may choose to invest more time in that character in the hopes they can add his abilities to their toolkit.
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Monsters rule, actually |
Result | Effect |
---|---|
1 | REBEL/INVERT |
2 | IGNORE/BE DISTRACTED |
3 | RETREAT/FLEE |
4 | REPEAT PREV. ORDER |
5+ | OBEY ORDER |
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I refuse to raise an uneducated 'mon |
For Downtime spent primarily on Training your Bonded, roll a WIS save against the Creature. On a success, the Obedience Die is temporarily increased 1 Size until the next Downtime. After 3 successful Downtime Actions, the increase becomes permanent.
Creatures may also gain the benefits of Downtime Actions available at the table, such as Stat Improvement, Learning Spells, and Carousing. (please don't lead your pikachard to drink)
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IMMA' MOTHER FUCKING TEEEEEEE-REX!!! |
You will never be Him. - Reddit This post and others like it are made possible by members of my Patreon , where you can see Game WIPs and P...