Showing posts with label Solo-ish PBP. Show all posts
Showing posts with label Solo-ish PBP. Show all posts

Friday, December 6, 2024

Solo-Ish, An Experiment - Overview

I would lose my mind if I had to type in 65193 every single roll

This post and others like it was made possible by members of my Patreon, where you can see WIPs and Previews of future blogposts a week early! Thank you in particular to Suzy for your continued support!

Howdy, Farmhands

    I will occasionally Poast my regrets on social media. Nothing too deep or heavy, just whatever occurs to me as something I ought to change in the near future. Putting the thought out into public for others to read acts as a motivator to take action, lest my audience think me a waffle (derogatory). One such regret I've poasted about time and again is my lack of experience with Solo Games.

    Solo Games are Games you Play Solo. (lol) Usually, they're designed from the ground up to be a Solo experience, while more frequently in recent years, additional rules for Solo play to multiplayer or gm'd games have become the norm. Lots of people want to play the games they buy, but organizing a dedicated table of players is difficult. Playing by yourself, in whatever free time you have, is a very tempting prospect. But it's a space I've largely not engaged with. Until right now.

    I run two separate campaigns at the moment, each taking up my Tuesday evening slot on alternating weeks. This usually takes up most of my available free time set aside for gaming; if I'm not prepping, running, or facilitating downtime for one, I'm doing so for the other. This fell apart the moment a schedule changed. One player had vacation, another had a work event, then Halloween hit and there were parties to go to and Thanksgiving to prepare for, and here I am two months later having run... Nothing. The stars have aligned. 

    For this project, I quickly decided I wanted two things- first, I was going to host the game on a Discord Server I maintain. Not my brand server, but one of the Group Chats for buddies who've put up with my bullshit long enough to be willing to engage with me while I go on this journey. Secondly, I was not going to enforce the game remaining purely Solo, in the event anyone saw what I was doing and wanted to join in. This meant whatever system or tables I employed needed to be accessible and legible to Other People as well.

    For the basic resolution system, I chose to primarily handle things as if I were playing an Into the Odd hack, using Cairn as a base. HP, STR, DEX, WIS, d20, roll under. I looked for a couple of GM oracles, but settled on using a simple "Yes/No" table I found on chartopia, with the understanding that a good chunk of play would be asking clarifying questions of it instead of expecting it to act as a spark table for me to interpret. Luckily, Chartopia has it's own Discord Bot which can trigger and roll on any table on the site remotely.It even lets you give tables an alias so you don't have to memorize the numerical code for each table you want to roll!

    With the bot and tables handled, I needed to choose which tables I would be using. Lucky for me, a number of existing games, Solo or otherwise, currently are accessible via Chartopia. Scouring the website, I came to the conclusion that I wasn't about to play a standard medieval fantasy. I was envisioning a Stardew Valley sort of vibe, with chill, character and resource based adventuring on the overworld, with danger and mystery found inside adventure sites littered about. Lucky for me, there's already a Solo Game about playing in a Harvest Moon slash Animal Crossing setting, and all of it's tables are available on Chartopia.

    There was just one final thing I wanted, and I wanted it quite badly. A simple Yes or No oracle wouldn't suffice for NPC dialogue, so to google I went. What I've tentatively settled on is this; Let's Talk, by Dr. Gerald Ravenpie. It's a fairly robust system, with a couple moving parts that might be hard to grok by others who join, but since everything else is very simply Yes/No questions and basic Stat checks, a little chunk might be what this project needs. The immediate change I chose to make, was to take the "sometimes" emotions and permanently add them to my deck, as well as label the emotions 1 through 13 so I could "draw" them from a standard playing card deck. I'll report back if further changes need to be made.

Here then, are the RULES for Farmer Gadda's Solo-ish Play By Post!


How to be your own GM

  • Ask clarifying questions: The Y/N bot can be questioned multiple times about the same thing, it won't get annoyed with you. If you want more details about something, feel free to keep asking yes or no questions; just don't try to make the bot un-answer something you don't like. 
  • Be neutral when writing reactions: Its easy to say "well, I dont need to hit my character THAT hard" and never really face adversity. Let consequences happen, and respect the Y/N bot; it will create problems you then can have fun trying to solve! 

CONVERSELY 

  • Be a fan of your own work: The best DM's are the ones that put things they know the player will enjoy in front of them. When generating or interpreting positive answers, indulge and let your silly ideas happen.
  •  Only Roll when there's Risk: You can spend paragraphs JUST writing what happens without using the Dice at all; it's just you here and nobody can judge you. What you do or do not engage with in your fiction has no requirements to follow, follow your heart and inspiration

Dice Math

  • Roll 1d20, Under your Stat to succeed

  • If your HP hits Zero, take any further damage from your STR, and roll a save with the new value. Fail, and you fall unconscious.

  • 1d4: Fists, Generic Damage from Environments, 1d6: Weapons, Actually Aggressive individuals, etc etc

  • You are free to ignore or add as many or as little rulings as you see fit, so long as you're having fun

    And that's pretty much it! Armed with as much prep as I was willing to make, I set out into the wild unknown as Gadda, the Human Farmer. What will come of this experiment is a series of play reports regaling the adventures I get up to and those of anyone who decides to join me.

    Until next Time,

        Farmer Gadda

Solo-Ish, An Experiment - Overview

I would lose my mind if I had to type in 65193 every single roll This post and others like it was made possible by members of my Patreon , w...