Showing posts with label Heroes of Cerulea. Show all posts
Showing posts with label Heroes of Cerulea. Show all posts

Wednesday, October 30, 2024

Camping! A Save System and Repopulation Procedure for Heroes of Cerulea

"Pokemon Base Camp" - Pokemon Legends Arceus, Game Freak

Howdy, Farmhands!

    Heroes of Cerulea by Blackfisk Publishing comes with 3 separate campaign styles printed in it's rules. The first, Dungeon Campaign, allows Players to skip all overworld travel, teleporting them from entrance to entrance of the main campaign's 3 Dungeons in whatever order they like. In the second style, Overland Campaign, the map is placed before the players with the Dungeon's locations clearly marked, with overland travel being used to fill in the space between them. The final, and most expansive style, Screen Crawl Campaign, is the focus of today's post.

    My current game is run in Screen Crawl style. The map is entirely whited out, with the contents of a square only being made known to my players as they choose to enter it. NPCs will mention the names and general direction of landmarks, but until the players choose to head in that direction, they know nothing about it. Sure, both of my players have access to the PDF with the full map included, but ostensibly, they're traveling blind. Rules as written states that "completed" squares can be ignored for fast travel purposes once the obstacle within it is solved, be it a puzzle or a fight with Monsters. I've decided this is too easy, and have seasoned the game to taste with the following homebrew.

Saturday, August 17, 2024

Babidra! Dinosaur Racing (and Gambling) for Heroes of Cerulea

 

Tyrannomon, as seen in
Bandai's Digimon Analyzer


Howdy, Farmhands.

    During the Kickstarter campaign of my current ttrpg fixation, Heroes of Cerulea, one of the met stretch goals was for the creation of a proper Third Party License for others to make and sell content compatible with the game. At the time, reading through the unlocked content and my pledge already safely invested, a single thought came unbidden to me and branded it's words into my soul; "I must add Chocobos." Years later, and with the final product in hand, I seek to fulfill this glorious purpose.

    There is a number of problems I had to address first, the largest being "how can I shave off the fewest serial numbers without making Square-Enix mad at me," so I sat down to determine what EXACTLY I wanted to include for an experience similar to the one in classic Final Fantasy. Using them as Mounts for easier travel was more or less out. Heroes of Cerulea has no codified rules for Overland Travel.  What I had left was "funny bipedal bird fellow" with "Racing?" underlined multiple times in my notebook. But Heroes of Cerula already has the playable Avian Kin, so even the BIRD part of this formula wasn't going to work.

    After some tinkering and scrolling pinterest for inspiration, I've settled on combining a Racing minigame with a separate inventory space for storing Items, in the form of a bunch of bumbling little Dino-guys, The Babidra! I hope you like them!

Until Next time,

    Farmer Gadda


Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Wednesday, August 14, 2024

Songs for Heroes of Cerulea

 

My mother didn't live to regret forcing me to take
piano lessons, so that honor goes to you ig


Howdy, Farmhands!

    So, Music. Music is like. A core element of video games. Especially Zelda video games.

    I'm gonna be honest that's the entire premise of this post. I wanted to add Songs to Heroes of Cerulea

    Here ya go.

Until Next Time,

    Farmer Gadda <3

Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Tuesday, August 6, 2024

Dabloons and Hint Merchants for Heroes of Cerulea

I've been given this power and am about
to make it everyone else's problem


Howdy, Farmhands!

    Blackfisk Publishing released the 3rd Party License for works based on Lucas Falk's "Heroes of Cerulea," ahead of the game's public release and promised Itch.io Jam. I'm already super in love with the base game, and cannot wait for there to be additional content to fill out the empty spaces of it's overworld map. So much so, that I started working on this project the same day my kickstarter backer physical copy finally arrived at my door!

    The issue was in finding a foothold for which to insert anything new. Heroes of Cerulea is a game that flirts with being a Capsule Game, where both the game mechanics and campaign setting are cleanly laid out for you with limited room for expansion. There really isn't much the game system NEEDS outside what's already offered, barring those un-written squares on the World Map. I've chosen to come at this from the other direction, then. Instead of asking "What does this video-game adaptation need to be a better ttrpg", I'm wondering "What does this ttrpg need to be a better video-game adaptation?" 

    Heroes of Cerulea wears it's inspiration as a badge of honor, emulating the screen-crawly dungeon games of the 8 bit era. A time before internet and google, with secrets shared across the school yard at recess with no way to vet any of the information other than trying it out for yourself. I've decided to try and re-create the experience of having little but some cryptic dialogue from an in-game npc and your own common sense to try and figure out the game world.

    One thing before I begin, though- *ahem*

 This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Until next time,

    Farmer Gadda

Slip-Wreck Rock

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