Saturday, June 15, 2024

Gotcha'! - Capture Monster Friends for Old School Gaming

 
Life's just better with friends at your side.
Doubly so if they're Magical Pets.

    Recently, I read Dwiz's blogpost, The Genres OSR Can't Do. I must admit, I sort of expected a listicle of weird media that have nothing in common with european medieval fantasy, with the unspoken reasons they wouldn't work within the expected framework of OSR left for the reader to assume. Gaze upon me, for I am Boo-Boo the Fool. A better blogger than I, Dwiz instead specifies what each genre offers that might intrigue a ttrpg player in the first place, detailing what he feels sets them apart from other genres in an appreciative tone. Sure, the OSR as is probably can't support it without crossing it's eyes a little and unfocusing, but that's no reason to build a wall and forever cordon them off from your tables. Even with the examples Dwiz puts forth, there have already been instances in the ttrpg scene where individuals attempt to make OSR Hacks to emulate those genres.  
 
    To me and my twisted little gremlin mind, this almost sounds like a challenge. Also, God is dead and Life is short, so why not give it a shot. 

    To that end, I decided to take something I'm fairly familiar with, and take a swing at jamming it into an OSR/POSR/NSR-ish experience: Magical Monster Buddies and How To Catch Them. I'm a big Digimon fan, and you can't be one of those without also being intimately aware of how Pokemon works, so I'd say I'm pretty well-rounded. Goblin Punch took a swing at putting the Pokemon experience into a Wizard-ish Class, which certainly is a way to do it; but I'm imagining something a smidge more modular, something to be placed over your system's existing mechanics and procedures without replacing them directly.
 

RELIC/ARCANA/MAGIC ITEM: "GOTCHA PAWN"

very best dot gif
 
    A hollow sphere made of a marble-like material that separates into equal halves. Magically stores or summons a single Bonded Creature at will. While inside the Pawn, Bonded Creatures are placed in a pseudo-stasis, aware of external events, but stabilized in time until summoned. Should a Bonded Creature fall to or below Zero HP at any time, they will be instantly stored within the Gotcha Pawn, stabilized until medical help can be offered.
 
    To bond a creature to a Pawn, the creature must be a Sentient Non-Humanoid capable of consenting to the ritual. Once completed, both the Creature and it's Bonded PC can activate the storage or summoning function of the Pawn at will. The bond will be broken should the Pawn ever be destroyed, freeing both members from its responsibilities, unless a new Pawn is used to reinstate it.

BONDED CREATURES 

Monsters rule, actually

    Stat as Hireling. If your system of choice includes armor and weapons, roll their values into the base creature's abilities. Choose 1 thematic beginner level spell, the creature can cast it innately. While not requiring payment, like most Hireling rules suggest, Bonded Creatures instead require an equivalent amount of daily rations to keep happy.
 
    Creatures should not be capable of using weapons and tools, though they should gain the positive effects of armor they wear. If using a game with a Slot-based Inventory system, halve the expected number of slots for a PC. 
 

Orders & Quick Orders

    On your Turn in Combat, you may use your Main Action to give a simple Order to your Bonded, which they will attempt to complete to the best of their ability. (i.e. "Run Away!" is easier to follow than "Dodge under his legs and escape out the North door")
You may instead use your Movement or Free Action (talking) to give a Quick Order, however it won't be as commanding. The DM will roll the Bonded's response on their Obedience Die.
 

Obedience Die 

    If a Bonded Creature is given an Order that is too complex or hurried, the DM will roll a die and compare it to the table below. The value of this die begins at a d6, but may be increased to a higher die size via a Downtime Action.
 
Result Effect
1 REBEL/INVERT
2 IGNORE/BE DISTRACTED
3 RETREAT/FLEE
4 REPEAT PREV. ORDER
5+ OBEY ORDER
 
  DMs should feel free to temporarily lower your Obedience Die Sizes in relation to behavior at the table. Using your pikachard as a meat shield too often will naturally make it less likely to listen to you.
 

 DOWNTIME ACTION: CREATURE TRAINING 

I refuse to raise an uneducated 'mon

    For Downtime spent primarily on Training your Bonded, roll a WIS save against the Creature. On a success, the Obedience Die is temporarily increased 1 Size until the next Downtime. After 3 successful Downtime Actions, the increase becomes permanent.

    Creatures may also gain the benefits of Downtime Actions available at the table, such as Stat Improvement, Learning Spells, and Carousing. (please don't lead your pikachard to drink) 


EVOLUTION: 

IMMA' MOTHER FUCKING TEEEEEEE-REX!!!

     At a Milestone, Bonded Creatures gain a new form unattainable in the wild.

  •     Roll 1d20 against each Stat, increasing them by 1 on a success.
  •     Learn to innately cast 1 thematic Spell of the PC's choosing.
  •     Decrease the Obedience Die by 1 Size.
  •     If the Evolution occurs mid-combat, heal the Bonded Creature by the difference between their previous and new Max HP values.
    What constitutes a Milestone depends on the system at your table, but in the abscence of a leveling mechanic or story-based progression, consider the first time a Bonded Creature's Obedience Die is permanently increased to a d10, d12, and d20 as milestones.


Extra Notes

    The availability of Magic Items in your system/setting greatly determines how accessible any of this is. Are Gotcha Pawns purchasable? Expensive? Lost Relics of which only a few remain? Perhaps the Bonded Creatures in your setting are limited to Elemental Spirits, prebonded to a Pawn and waiting for a Hero to find them?

    I personally would limit the available Gotcha Pawns, filled or empty, to 3 to a PC. Being able to only issue a single Order per Round balances out the convenience of a magical pet in combat, but trying to keep track of more than 2 positions on a grid will slow down the game considerably.

    As Evolution potentially increases a Bonded Creature's stat, Evolution is triggered by a Milestone tied to the Obedience Die, and increasing the Obedience Die requires a Downtime Action Save against a Bonded Creature's stat, there SHOULD be a slight, but noticable increase of time/difficulty in achieving further evolutions. I personally wouldn't go any granular than this, but as with anything you find in an OSR blogpost, feel free to season to taste.


Saturday, June 1, 2024

Daggerheart: The Beta: The Twitch Thread: The Blog Adaptation: Part 1

 

As logos go, it's fine.
Howdy, Farmhands.

    There is a non-zero chance that if you are reading this blog within a reasonable time of it's debut, you have found me specifically because I read the Daggerheart Playtest Document and live-twote my reactions. My meager audience of just shy of 400 followers ballooned to 700+ in a five day period, simply because the SEO Gods (cruel and fickle as they are), saw fit to put my dumbass ramblings in front of thousands of people. This was a mistake, and led to the creation of this very blog.

    Confetti and noisemakers all around.

    Unfortunately, those stream of conscious ramblings are, again, originally to be found on Twitter. And while it's death is a slow and agonizing one, it's one I'd be stupid not to preempt by repoasting my content elsewhere. Therefore, today, I will be taking my megathread and compiling it here, editing for readability and not much else. They've already released the next patch notes. So now I have to read those too.

God fucking damnit.

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