Farmhands pledging $1 or more over on patreon got to read this a week early!
Howdy, Farmhands!
This post is a parody of Deities and Demigods and it's later rewrite/reprint Legends and Lore, a resource for AD&D that statted up historically significant and/or religious figures for reference at the game table. I strongly considered simply paraphrasing it's DM guidance for running Gods as the only explanation for this post, but worried that the joke would be lost without an explanation. Then again, jokes requiring explanations aren't terribly funny. Alas, I am choosing to err on the side of clarity.
Deities and Demigods' stated purpose was to provide guidance for using such figures in your games, with stats for those who wish to battle them and historical background for those who wish to have them present but untouchable. Whether or not this intent was successfully understood was dependant on the reader, and debate about godlike beings having stats at all has continued across time. In that spirit, I have statted this over powered being despite how it breaks the rules of Into The Oddish, allowing the Pokemon Master to perform the expected combat procedures even though every single move is a 1 hit kill for all but the strongest of player characters. You may choose to ignore said stats and remove the normal combat procedures entirely if your table is known to be foolhardy.
Digimon and Pokemon both present worlds wherein the supernatural and mundane live in relative harmony, with one existing only through collaboration with the other. Digimon has questioned this relationship multiple times, and even attempted stories where Humans are completely removed from the picture (to questionable results), and the stated setting of Into The Oddish is a fantastic excuse to apply the same scrutiny to the Pokemon franchise. Not all tables will be interested in finding answers for Humanity's disappearance, or even really examining what it means that humans were once there and now are gone. For those who are intrigued by this premise and wish to dig deeper, this entry allows for a perspective from outside their world's confines to offer information, ask probing questions, and mourn what was lost.
Until Next Time,
Farmer Gadda
OMEGAMON: The Legendary Warrior P̵̙̳̒͒o̴̙͒̚ke̵̹͗̀Di̵̪͎͛G̵͖͉̃i̷̹̪̔̀mon (Intermediate God)
A Holy Knight Digimon born from the fusion of the Virus Busters War Greymon and Metal Garurumon due to the powerful wills of everyone who wished for good, and who is one of the "Royal Knights". As a Digimon that combines the special qualities of the two, it is a multi-type warrior capable of fully demonstrating those abilities in any given situation. It is equipped with a sword and shield on its War Greymon-shaped left arm, and a cannon and missiles on its Metal Garurumon-shaped right arm. The cape on its back is automatically deployed when dodging an opponent's attack, or when it is flying. Its Special Move is freezing the opponent with frigid, absolute zero shots which it fires from the Metal Garurumon-shaped cannon (Supreme Cannon). Also, its left arm is equipped with the invincible blade, "Transcendant Sword". - Digimon Reference Book
Roleplaying Notes: Omegamon is a chivalric defender of the weak. It's primary duty is to completing the will of it's master, the host computer Yggdrasil, though it has doubts that all of their commands are just, and has defied them before. During its tenure as a Royal Knight, it has come to appreciate all life across realities, and has dedicated itself to the preservation of worlds beyond it's own and those who live in it. It has become fond of Humanity in particular, and believes that their hidden power to perform miracles is a boon to it's kind, rather than a threat.
Omegamon will seek out those with knowledge of Humans to learn more of their disappearance, and will not hesitate to slay those who seek to destabilize the barriers between dimensions. It fears that the event that removed Humans from Kanto may be repeatable in other realms, or perhaps have been orchaestrated by a devious villain. The irony that it's mere existence in Kanto risks causes distortions is not lost on it, and it's appearances are brief and infrequent.
| Omegamon | |
|
STR 22, DEX 20, WIL 17, HP 21, ARMOR 2.
Type: Fire/Ice
Resistances: Ice, Bug, Grass, Fairy (Whatever That Is)
Vulnerabilities: Fighting, Ground, Water, Rock |
|
| 1d20 | Move |
|---|---|
| 1-7 | Omega Howling: Deals 1d12 Normal-type damage. (Blast) This move bypasses the protection of Substitute |
| 8-11 | Terra Force: Deals 2d12 Fire-type damage. (Blast) Pokemon that are underground or performing the move Dig suffer the higher 1 of 3d12 Fire-type damage instead. |
| 12-19 | Supreme Cannon: Deals 2d10 Ice-type damage. (Blast) On a Crit, targets suffer the Freeze Status. |
| 20 | Transcendent Sword: Deals 1d20 |
Special Att/Def: Omegamon is aware of the power difference between itself and the majority of the lifeforms in this world, and will therefore purposefully withhold it's power, halving all damage rolls before applying ARMOR. Omegamon does not hide this, and it's attacks are visibly capable of more damage than it allows.
Omegamon is fully capable of flight, but will only take to the skies if it's opponent does the same.
It is capable of a form of precognition called Omega InForce, which allows it to calculate moves ahead of it's opponent and respond before it happens. Should Omegamon meet a challenger capable of keeping up with it (i.e. It's HP reaches 0), it will begin using this ability, negating 1 Move it has already been the target of once per round.
Duties of the Knighthood: While Omegamon is not capable of offering a seat in the Royal Knights, there is precedent for it to bestow responsibility to a warriour under itself. Knights of Omegamon are expected to seek out the source of Humanity's disappearance and signs of dimensional instability, and will be contacted by Omegamon once a month to share information and theorize. They cannot seek power for power's sake, and are expected to protect weaker lifeforms in a chivalric manner. Their utmost duty is to the stability of dimensions and the continued life of the inhabitants of those dimensions, though Omegamon's priority will always be the Digital World.
Omegamon will never offer the opportunity for a Pokemon to follow it back to it's domain, for anything entering the Digital World from outside it's firewall will be irreversably changed. Steadfast and insistant Knights may be allowed to make the journey, unfortunatly, they will be barred from returning lest their changed prescence cause further disruption to their Dimension of origin.
Requirements: Must have reached final evolution or survived 7 deadly expeditions or gained 4 Gym badges
Sage Advice: These are suggestions for TMs that can be gained as rewards or learned by training under Omegamon.
Ice Beam, Solar Beam, Slash, Swords Dance, Tri Attack
Pixel Artwork and Battle stats for Omegamon were adapted with permission from the fangame Pokemon Infinity. Please send some love their way and give their game a whirl; I've been playing it and enjoying it immensely.
Xeroxed Card Art made with this website


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