Wednesday, May 22, 2024

Furkind, a Player Option for The SANIC Hack

 Howdy, Farmhands.

     Something I always struggle with when writing anything is remembering what i have and have not actually put into words. My brain is a disorganized cacophony of images and sounds on a good day, and lining them up into a string of comprehensible words is a challenge. My work on the SANIC hack, even when collated into an overview post, probably still doesn't look like anything close to a complete picture for an outside observer. 

 

    This post is me filling in some gaps; something I'll be doing for the next couple of posts as well- writing up semi-complete pages for character options for the SANIC hack that doesn't really need a full deep dive to explain them. The goal is just to have the edges of my imagined product be less blurry, as opposed to me thinking I've done anything clever and deserve praise.  

 

    Also it allows me to introduce readers to some of the setting lore I've been holding back for fear of Telling You About My World Lore, an activity that everyone loves unconditionally and should happen as frequently as possible. (/s)

 

Until Next Time,

        Farmer Gadda 

 

FURKIND 

 

I actually owned this poster before the house fire destroyed my
belongings and left me homeless for a winter.
Maybe I should blog about more important things..

FURKIND 

Furkind is an umbrella term for the many sub-species of humanoid animal people that exist all over the world. They are known for their relatively short stature, vibrant coloration, and durable bodies. While Mammalian Furkind are the most common, Reptilian, Avian, and Insectoid members do exist; some using more fitting variations of the term to refer to themselves. (I.e. Scalekind, Featherkind, etc). Furkind are more plentiful in regions too dangerous or chaotic for Humans to traverse, with the majority of Furkind cultures originating from the many islands that dot the great seas.

 

NAMES 

Common forenames include Nouns or Verbs the Furkind identifies with. Common surnames use descriptors, such as their animal ancestor or their chosen job title; though a shared Clan or Family name may be substituted. 

(I.e. Rush The Cat, Claws The Hunter, Carrot The Lop-Ear, Lavender Of The Tulip Clan)

 

WANDERING 

Established Furkind societies develop around settlements of one or two Packs; groups of individuals that make up a family unit. The members of a pack can vary wildly, even including other Kinds a Furkind befriended along the way. More solitary Furkind can be found living with other Kinds the world over, adapting to those communities' structures. It is common knowledge that young Furkind will eventually feel the need to wander off on their own, leaving on a journey to find their own place in the world.

What made you leave your den to WANDER?

d6      Reason
1Your Voice beats at your chest; you wander to share all that you know.
Your Keepsake is a Crumbling Statuette, an Official-looking Seal, or a Decorated Mask; a symbol of your obsession
2Your Heart feels a Yearning; you wander to find those who will be your Pack.
Your Keepsake is an Old Bracelet, a Pock-marked Stone, or a Feather; a gift for your fated ones
3Your Mind is ever-curious; you wander to learn of other cultures.
Your Keepsake is a Pocket Watch, a Wooden Abacus, or a Faded Tome; a tool of your education
4Your Feet never stop moving; you wander because staying still feels like drowning.
Your Keepsake is a Broken Compass, a Carved Walking Stick, or a Cracked Spyglass ;your first companion on your journey.
5Your Hands feel empty; you wander to find something you've lost.
Your Keepsake is a Bronze Locket, a Sepia Photograph, or Ragged Toy; the last memory you held onto
6Your Blessing is a Curse; you wander to avoid those who would mistreat you.
Your Keepsake is a Threadbare Scarf, Dark Eye-covering, or Broad-rimmed Hat;how you once kept yourself obscured

BLESSING

Furkind are naturally in tune with the planet, and many find themselves blessed with supernatural abilities from birth. Often, these will manifest in enhanced natural abilities, like speed and strength. Rarer, a specific element will imprint on their being, giving them some control over it in a manner not unlike spell-casting. Neither are considered odd to Furkind, though other Kinds might be surprised to learn what they can do!

 What BLESSING has the planet gifted you?

d6        Blessing (Refer to This Blog Post)
1       
Speed - A flash in the pan, a split second reaction, a foot that won't stop tapping. You're not just fast; everyone else is too slow.
2      
Strength - A bent metal bar, a shattered boulder, a world that folds around you like paper. Your strength is greater than most could gain with training alone.
3      
Flight - The wind in your wings, a gut-churning dive, the end of the horizon and a bright blue sky. You've broken your shackle to the ground, and now you are limitless.
4      
Shell - A tough hide, a strong constitution, a will to power through the pain. Your body has a covering you can use to shield yourself from harm.
5-6 

Elements - A burning passion in your heart, an icy chill down your spine, the depths of the ocean in your eyes. You gain the power of an Element, able to call it forth at will.



Slip-Wreck Rock

 Slip-Wreck Rock  (An Island Adventure Site for your elfgame of choice.) "Island of Dragons Bones" by Zhang Li        A simple jut...