Saturday, August 17, 2024

Babidra! Dinosaur Racing (and Gambling) for Heroes of Cerulea

 

Tyrannomon, as seen in
Bandai's Digimon Analyzer


Howdy, Farmhands.

    During the Kickstarter campaign of my current ttrpg fixation, Heroes of Cerulea, one of the met stretch goals was for the creation of a proper Third Party License for others to make and sell content compatible with the game. At the time, reading through the unlocked content and my pledge already safely invested, a single thought came unbidden to me and branded it's words into my soul; "I must add Chocobos." Years later, and with the final product in hand, I seek to fulfill this glorious purpose.

    There is a number of problems I had to address first, the largest being "how can I shave off the fewest serial numbers without making Square-Enix mad at me," so I sat down to determine what EXACTLY I wanted to include for an experience similar to the one in classic Final Fantasy. Using them as Mounts for easier travel was more or less out. Heroes of Cerulea has no codified rules for Overland Travel.  What I had left was "funny bipedal bird fellow" with "Racing?" underlined multiple times in my notebook. But Heroes of Cerula already has the playable Avian Kin, so even the BIRD part of this formula wasn't going to work.

    After some tinkering and scrolling pinterest for inspiration, I've settled on combining a Racing minigame with a separate inventory space for storing Items, in the form of a bunch of bumbling little Dino-guys, The Babidra! I hope you like them!

Until Next time,

    Farmer Gadda


Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Wednesday, August 14, 2024

Songs for Heroes of Cerulea

 

My mother didn't live to regret forcing me to take
piano lessons, so that honor goes to you ig


Howdy, Farmhands!

    So, Music. Music is like. A core element of video games. Especially Zelda video games.

    I'm gonna be honest that's the entire premise of this post. I wanted to add Songs to Heroes of Cerulea

    Here ya go.

Until Next Time,

    Farmer Gadda <3

Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Tuesday, August 6, 2024

Dabloons and Hint Merchants for Heroes of Cerulea

I've been given this power and am about
to make it everyone else's problem


Howdy, Farmhands!

    Blackfisk Publishing released the 3rd Party License for works based on Lucas Falk's "Heroes of Cerulea," ahead of the game's public release and promised Itch.io Jam. I'm already super in love with the base game, and cannot wait for there to be additional content to fill out the empty spaces of it's overworld map. So much so, that I started working on this project the same day my kickstarter backer physical copy finally arrived at my door!

    The issue was in finding a foothold for which to insert anything new. Heroes of Cerulea is a game that flirts with being a Capsule Game, where both the game mechanics and campaign setting are cleanly laid out for you with limited room for expansion. There really isn't much the game system NEEDS outside what's already offered, barring those un-written squares on the World Map. I've chosen to come at this from the other direction, then. Instead of asking "What does this video-game adaptation need to be a better ttrpg", I'm wondering "What does this ttrpg need to be a better video-game adaptation?" 

    Heroes of Cerulea wears it's inspiration as a badge of honor, emulating the screen-crawly dungeon games of the 8 bit era. A time before internet and google, with secrets shared across the school yard at recess with no way to vet any of the information other than trying it out for yourself. I've decided to try and re-create the experience of having little but some cryptic dialogue from an in-game npc and your own common sense to try and figure out the game world.

    One thing before I begin, though- *ahem*

 This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Until next time,

    Farmer Gadda

Wednesday, July 31, 2024

Rubberwho, a Player Option for The SANIC Hack

Howdy, Farmhands.

    This was sitting almost complete in my drafts for two months, just waiting for someone to complain loudly enough that I hadn't posted anything about the Sanic hack in a while.

    This one's for you, whiny little baby.

Till next time,

    Farmer Gadda

RUBBERWHO


RUBBERWHO

Rubberwho are a group of vibrantly colored, cartoonish folk. Their bodies are extra pliable, with skin like rubber and limbs that can streeeeeeeetch! Their physique and properties allows them to be incredibly mobile, with architecture built for primarily Rubberwho societies featuring long lengths of tubes, slides, and trampolines that would give other Kinds trouble. Despite the number of large family units choosing to settle among human-centric cities on the mainland, Rubberwho are adaptable enough to live comfortably anywhere that isn't too cold, and it isn't a stretch (heh) to find solitary Rubberwho happily added to a Furkind's pack.

 

NAMES 

Rubberwho traditionally retain strong familial ties, with a single naming convention being adapted into the names of every additional member. This could mean a shared surname, similar to Humans, or a phonetic syllable repeated across multiple forenames. Solitary Rubberwho may choose names that, when combined, create a sort of pun or word association. 

(I.e. The Smiths; Mac, Jack, and Plaque; Trom Bone)

 

COLOR AND SHAPE

Rubberwho can mold their bodies into almost any shape they want, choosing their form based on personal preference. Most tend to stick to simple geometric shapes, but some give themselves pseudo hair, ears, or other facial features. Sure, people read into their choices, make some assumptions about who they are based on their appearance, but are they accurate to the person inside? (That is, in fact, the joke.)

How do you choose to let the world PERCEIVE you?

d6Color    Shape
1Red
The color of Power and Passion.

Red Rubberwho are known for their aggression and short tempers. They may come across as irrational and difficult, or easy to mislead.

Ball

The most common shape of the Rubberwho, simple to maintain and easily recognizable. They appear soft and nondescript, making an individual easy to overlook in a crowd.
2Orange
The color of Stability and Warmth.

Orange Rubberwho are called the homemakers of the world, always ready to listen and offer comfort. As an extension of their gentle nature, it's said that Orange Rubberwho are uniquely skilled at handling children and wild creatures.

Cube

Sharp right angles and smooth, even planes make up all 8 corners of a Cube Rubberwho. They have a reputation for being stubborn and difficult to talk to, and it's said that an opposing group of them are impossible to negotiate with.
3Yellow
The color of Youth and Joy.

Yellow Rubberwho are seen as childish or naive, with cutesy personalities. They may appear to be unknowledgeable about complex topics, or unable to remember details.

Objectual

Usually an offshoot of Ball or Cube shaping, Objectual Rubberwho emulate a physical object as a form of self-expression. It can be as simple as including a "leaf" to look like an Apple, or adding bumps and divots to replicate a computer monitor. This decision is considered quirky and trendy by most.
4Green
The color of Safety and Success.

Green Rubberwho are considered trustworthy, but shrewd. It is commonly believed that any bet taken by a Green Rubberwho is sure to have a modest return.

Humanoid

While every Rubberwho has qualities comparable to Humans and Furkind, some take it a step further by replicating Human physique. This appears in the presentation of a more detailed torso, a head separated from the main body by a proper neck, and extraneous body parts like ears and hair.
5Blue
The color of Melancholy and Calm.

Blue Rubberwho have long been known for their emotional stability and ability to help shoulder burdens. Their coloration symbolizes rain in many cultures, so a soothing nature that washes away worries is expected of them.
Quadruped

An inverse of Humanoid, many Rubberwho take inspiration from creatures, adding features like snouts, tails, and ears. Most choose to emulate an animal that exists within their local environment for efficiency purposes. Unfortunately, these forms come with the expectations of behavior similar to the creature being emulated, with Quadruped Rubberwho being labeled wild or feral.

6Purple
The color of Prestige and Refinement.

Purple Rubberwho are assumed to have a strong sense of duty, with an air of authority to back it up. Being natural leaders in society, their taste in quality is never to be doubted.

Conceptual

Rarest, but most notable, Conceptual Rubberwho base their appearances on ideas over objects, attempting to express themes such as 'Dreams' or 'Hope' with their shape. These Rubberwho choose vague designs for their bodies, emulating the fluffiness of clouds or the shining points of a star as part of their overall presentation. The Rubberwho themselves frequently describe this practice as freeing, but outsiders describe them as pretentious.

TECHNIQUE

  •     All The World's A Stage - You play into the perception of people around you, triggering a new Reaction Roll from any NPCs nearby. Roll 1d4; your DM will inform you of the results if you were to add or subtract that number from the Reaction table result, and you choose which you take. This Technique only works once on any given group of NPCs per day.

BLESSING

Unlike Furkind, who's blessings are chosen at the whims of the planet, Rubberwho inherit their special abilities from their ancestors, rarely deviating from generation to generation. This means that their pranks and bits can be iterated on for decades, with each successive Rubberwho continuing the work of their forefathers.

What BLESSING have you inherited from those who came before you?

d6        Blessing (Refer to This Blog Post)
1       
Reach
2      
Form
3      
Iron Stomach
4      
Cloud
5-6 

Elements

Saturday, July 27, 2024

There SHOULD only be One - Exclusive Class-as-Hirelings Options for OSR Games

 

Considering a third of this image is "blue haired anime guy with sword",
it might not be the most appropriate to the topic but oh well.
-Fire Emblem Heroes Official Art


    Not So Recently, I read SandroAD's blogpost, "Hirelings as Specialists." It's less of a gameable system, and more of a proof of concept for turning existing fantasy game skill sets into hireable NPCs, and thus allowing Players to access those abilities without needing to be of that class themselves. Slightly More Recently, I went down a bit of a Rabbit hole, beginning with Joshy Mcroo's blogpost, "A Campaign Where There Is One Of Anything." As the title suggests, it posits a fantasy world in which concepts, classes, monsters and the like are singular and rare. It's part of a longer discussion among multiple blogs, some helpfully listed at the end of Mcroo's post, about the nature of Monsters, the banality of 'generic' fantasy concepts, and ways to mitigate those issues. With both of these blogposts rattling about in the empty space where my brain should be, they were bound to eventually collide, which is where I find myself today.

   In a game where There Is One of Anything, especially if Player Options are also uniquely limited, there comes a question of how literal that One is. Having The Bard doesn't mean there are no other sassily homoerotic lute players roaming the lands and getting gigs at taverns. Having The Witch doesn't mean the concept of a full Coven is an alien one. The impetus on creating a world Where There Is One of Anything is a matter of focus. Yes, there are "Paladins", knights that swear oaths to a higher power and follow a code of conduct. But for the purposes of your adventure? Your characters? Your party? There is only one that truly matters. Only one whose purpose and goals are truly divine in nature, and who's decisions will alter the path of history (or at least, do so where your players can see them).

    Expanding on SandroAD's concept of placing class features into a hireable npc to feature multiple classes is fairly simple. The Specialist Point system they posit would need tweaking and balancing, but the base concept is sound. Each Hireling has a set of abilities with a point cost, which the players can trigger once a Dungeon Turn by paying it. There are a handful of passive abilities that make just having the Hireling come along a good choice, even if you never use their Point abilities in that specific dungeon. I could open any edition of DnD, blur my eyes, and come up with a bunch of these in one go.

    For a DM who runs multiple campaigns, especially those with overlapping players, this system might already sound like an utter wash. Do you just make 12 NPCs, one for each core class, and reuse those over and over? Isn't that??? Boring? And to that I say no, not really. For starters, while Sandro details a specific Thief in his blogpost, none of the mechanical abilities are tied to that character's species, personality, or toolkit. I think this should be left alone on purpose. By keeping the mechanics the same (i.e. all thieves across games have the same abilities), but changing the context in which those abilities came to be, you create a familiarity with the Rules and their use, while creating a new social challenge for your players to overcome in order to attain them. Rannie the Human Thief may actively want to work for the Party in one game, while Yoseph, the Dwarf Thief might actively dislike a member of the party in another game. If the players already know what they will gain by convincing Yoseph to put aside their differences, they may choose to invest more time in that character in the hopes they can add his abilities to their toolkit.

Slip-Wreck Rock

 Slip-Wreck Rock  (An Island Adventure Site for your elfgame of choice.) "Island of Dragons Bones" by Zhang Li        A simple jut...