Monday, August 19, 2024

The Nether - A Depthcrawl for OSR/POSR games

 

Welcome to the Underground
(Minecraft Dungeons via Minecraft.net)
 

Howdy, Farmhands

    Yes, The Nether. Yes, like in Minecraft. No, I don't ever tire of making half-baked adaptations of media I enjoy separately from the TTRPG hobby. Here's what a Depthcrawl is. Here's what the Nether is. You're basically all caught up now.

    The purpose of introducing such a thing into an OSR game is twofold. Firstly - the option to take a quick kip to HELL is just fun. There's resources and adventures to be had without needing to invest in a whole campaign centered around the setting. Second of all - the Minecraft Nether is famous for its ability to act as a shortcut for travel. In-game, every 1 block is equal to 8, allowing you to blaze (heh) past difficult terrain, so long as you're willing to risk a fiery death in exchange for time saved. In an OSR game where an area may be straight up impassable, a dip into the Nether might get you onto the other side of that mountain range, supposing you survive it.

    This post is acting as a sort of proof of concept for now; some things like specific Adventure Sites will need their own pages with internal details, and I'm not about to sit here and write out an entire Minecraft Bestiary. What is going to follow is a series of posts where I take a Nether Biome, either from Vanilla or Modded (and won't that be a fun email to some poor coder, wondering what on earth I'm talking about when I ask permission to use their IP), and produce some simple tables with their unique content. Feel free to use as many or as few of these as you like for your own personal experience. I, for one, will be overloading myself until I burn out from the effort. Heh. Burn.

    Until Next Time,

        Farmer Gadda

Saturday, August 17, 2024

Babidra! Dinosaur Racing (and Gambling) for Heroes of Cerulea

 

Tyrannomon, as seen in
Bandai's Digimon Analyzer


Howdy, Farmhands.

    During the Kickstarter campaign of my current ttrpg fixation, Heroes of Cerulea, one of the met stretch goals was for the creation of a proper Third Party License for others to make and sell content compatible with the game. At the time, reading through the unlocked content and my pledge already safely invested, a single thought came unbidden to me and branded it's words into my soul; "I must add Chocobos." Years later, and with the final product in hand, I seek to fulfill this glorious purpose.

    There is a number of problems I had to address first, the largest being "how can I shave off the fewest serial numbers without making Square-Enix mad at me," so I sat down to determine what EXACTLY I wanted to include for an experience similar to the one in classic Final Fantasy. Using them as Mounts for easier travel was more or less out. Heroes of Cerulea has no codified rules for Overland Travel.  What I had left was "funny bipedal bird fellow" with "Racing?" underlined multiple times in my notebook. But Heroes of Cerula already has the playable Avian Kin, so even the BIRD part of this formula wasn't going to work.

    After some tinkering and scrolling pinterest for inspiration, I've settled on combining a Racing minigame with a separate inventory space for storing Items, in the form of a bunch of bumbling little Dino-guys, The Babidra! I hope you like them!

Until Next time,

    Farmer Gadda


Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Wednesday, August 14, 2024

Songs for Heroes of Cerulea

 

My mother didn't live to regret forcing me to take
piano lessons, so that honor goes to you ig


Howdy, Farmhands!

    So, Music. Music is like. A core element of video games. Especially Zelda video games.

    I'm gonna be honest that's the entire premise of this post. I wanted to add Songs to Heroes of Cerulea

    Here ya go.

Until Next Time,

    Farmer Gadda <3

Disclaimer:

    This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Tuesday, August 6, 2024

Dabloons and Hint Merchants for Heroes of Cerulea

I've been given this power and am about
to make it everyone else's problem


Howdy, Farmhands!

    Blackfisk Publishing released the 3rd Party License for works based on Lucas Falk's "Heroes of Cerulea," ahead of the game's public release and promised Itch.io Jam. I'm already super in love with the base game, and cannot wait for there to be additional content to fill out the empty spaces of it's overworld map. So much so, that I started working on this project the same day my kickstarter backer physical copy finally arrived at my door!

    The issue was in finding a foothold for which to insert anything new. Heroes of Cerulea is a game that flirts with being a Capsule Game, where both the game mechanics and campaign setting are cleanly laid out for you with limited room for expansion. There really isn't much the game system NEEDS outside what's already offered, barring those un-written squares on the World Map. I've chosen to come at this from the other direction, then. Instead of asking "What does this video-game adaptation need to be a better ttrpg", I'm wondering "What does this ttrpg need to be a better video-game adaptation?" 

    Heroes of Cerulea wears it's inspiration as a badge of honor, emulating the screen-crawly dungeon games of the 8 bit era. A time before internet and google, with secrets shared across the school yard at recess with no way to vet any of the information other than trying it out for yourself. I've decided to try and re-create the experience of having little but some cryptic dialogue from an in-game npc and your own common sense to try and figure out the game world.

    One thing before I begin, though- *ahem*

 This is an independent production, unaffiliated with Lucas Falk and Blackfisk Publishing, published through the Heroes of Cerulea Third Party License. Heroes of Cerulea is copyright Lucas Falk and Blackfisk Publishing.

Until next time,

    Farmer Gadda

Wednesday, July 31, 2024

Rubberwho, a Player Option for The SANIC Hack

Howdy, Farmhands.

    This was sitting almost complete in my drafts for two months, just waiting for someone to complain loudly enough that I hadn't posted anything about the Sanic hack in a while.

    This one's for you, whiny little baby.

Till next time,

    Farmer Gadda

RUBBERWHO


RUBBERWHO

Rubberwho are a group of vibrantly colored, cartoonish folk. Their bodies are extra pliable, with skin like rubber and limbs that can streeeeeeeetch! Their physique and properties allows them to be incredibly mobile, with architecture built for primarily Rubberwho societies featuring long lengths of tubes, slides, and trampolines that would give other Kinds trouble. Despite the number of large family units choosing to settle among human-centric cities on the mainland, Rubberwho are adaptable enough to live comfortably anywhere that isn't too cold, and it isn't a stretch (heh) to find solitary Rubberwho happily added to a Furkind's pack.

 

NAMES 

Rubberwho traditionally retain strong familial ties, with a single naming convention being adapted into the names of every additional member. This could mean a shared surname, similar to Humans, or a phonetic syllable repeated across multiple forenames. Solitary Rubberwho may choose names that, when combined, create a sort of pun or word association. 

(I.e. The Smiths; Mac, Jack, and Plaque; Trom Bone)

 

COLOR AND SHAPE

Rubberwho can mold their bodies into almost any shape they want, choosing their form based on personal preference. Most tend to stick to simple geometric shapes, but some give themselves pseudo hair, ears, or other facial features. Sure, people read into their choices, make some assumptions about who they are based on their appearance, but are they accurate to the person inside? (That is, in fact, the joke.)

How do you choose to let the world PERCEIVE you?

d6Color    Shape
1Red
The color of Power and Passion.

Red Rubberwho are known for their aggression and short tempers. They may come across as irrational and difficult, or easy to mislead.

Ball

The most common shape of the Rubberwho, simple to maintain and easily recognizable. They appear soft and nondescript, making an individual easy to overlook in a crowd.
2Orange
The color of Stability and Warmth.

Orange Rubberwho are called the homemakers of the world, always ready to listen and offer comfort. As an extension of their gentle nature, it's said that Orange Rubberwho are uniquely skilled at handling children and wild creatures.

Cube

Sharp right angles and smooth, even planes make up all 8 corners of a Cube Rubberwho. They have a reputation for being stubborn and difficult to talk to, and it's said that an opposing group of them are impossible to negotiate with.
3Yellow
The color of Youth and Joy.

Yellow Rubberwho are seen as childish or naive, with cutesy personalities. They may appear to be unknowledgeable about complex topics, or unable to remember details.

Objectual

Usually an offshoot of Ball or Cube shaping, Objectual Rubberwho emulate a physical object as a form of self-expression. It can be as simple as including a "leaf" to look like an Apple, or adding bumps and divots to replicate a computer monitor. This decision is considered quirky and trendy by most.
4Green
The color of Safety and Success.

Green Rubberwho are considered trustworthy, but shrewd. It is commonly believed that any bet taken by a Green Rubberwho is sure to have a modest return.

Humanoid

While every Rubberwho has qualities comparable to Humans and Furkind, some take it a step further by replicating Human physique. This appears in the presentation of a more detailed torso, a head separated from the main body by a proper neck, and extraneous body parts like ears and hair.
5Blue
The color of Melancholy and Calm.

Blue Rubberwho have long been known for their emotional stability and ability to help shoulder burdens. Their coloration symbolizes rain in many cultures, so a soothing nature that washes away worries is expected of them.
Quadruped

An inverse of Humanoid, many Rubberwho take inspiration from creatures, adding features like snouts, tails, and ears. Most choose to emulate an animal that exists within their local environment for efficiency purposes. Unfortunately, these forms come with the expectations of behavior similar to the creature being emulated, with Quadruped Rubberwho being labeled wild or feral.

6Purple
The color of Prestige and Refinement.

Purple Rubberwho are assumed to have a strong sense of duty, with an air of authority to back it up. Being natural leaders in society, their taste in quality is never to be doubted.

Conceptual

Rarest, but most notable, Conceptual Rubberwho base their appearances on ideas over objects, attempting to express themes such as 'Dreams' or 'Hope' with their shape. These Rubberwho choose vague designs for their bodies, emulating the fluffiness of clouds or the shining points of a star as part of their overall presentation. The Rubberwho themselves frequently describe this practice as freeing, but outsiders describe them as pretentious.

TECHNIQUE

  •     All The World's A Stage - You play into the perception of people around you, triggering a new Reaction Roll from any NPCs nearby. Roll 1d4; your DM will inform you of the results if you were to add or subtract that number from the Reaction table result, and you choose which you take. This Technique only works once on any given group of NPCs per day.

BLESSING

Unlike Furkind, who's blessings are chosen at the whims of the planet, Rubberwho inherit their special abilities from their ancestors, rarely deviating from generation to generation. This means that their pranks and bits can be iterated on for decades, with each successive Rubberwho continuing the work of their forefathers.

What BLESSING have you inherited from those who came before you?

d6        Blessing (Refer to This Blog Post)
1       
Reach
2      
Form
3      
Iron Stomach
4      
Cloud
5-6 

Elements

The Realms I Never Knew

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